underwhelming. Sure, it could be worse, but I find it to be a little poor with regard to benefit vs. cost for the vast majority of investigators. Even several of the ones that are supposed to excel with spellcasting seem generally weak compared to investigators that specialize in other areas.
The problem seems to come from multiple fronts:
1. The spell deck is too diluted with too many spells that are overly situational, and you're only supposed to draw 2 spells at the magic store.
2. Combat spells are generally decent, but seem somewhat inferior to most of the magic weapons in the Unique Item deck on account of the costs.
3. It's just sort of cumbersome having to roll a lore check for every spell - it sort of seems like the lore check should replace the fight check
for combat spells, or something.
I'm thinking #1 would be the easiest fix, culling some copies of the weaker spells from the deck, and allowing 3 instead of 2 spells be drawn at the store. But I'm also intrigued by the possibility of using #3 - I'm sure it would be glitchy, but it would be beneficial to allow your will to be high without sacrificing your fighting ability in the case of using spells.
