Imperial Armour - Vehicles in Deathwatch

By GalagaGalaxian, in Deathwatch

I have decided Deathwatch is sorely lacking in mechanized Armour, so I shall be correcting that, here is the first product of my labors, based off the Rhino from Into the Storm:


Predator Tank

Type: Ground Vehicle
Tactical Speed: 15m
Cruising Speed: 70 kph
Maneuverability: +0
Structural Integrity: 25
Size: Enormous
Armour: Front 30, Side 24, Rear 20
Crew: Driver, Turret Gunner, 2 Sponson Gunners

Weapons

Turret:
Select One, Turret Gunner Operated
Autocannon (Facing All, Range 300m, Heavy, S/2/5, 4d10+5 I, Pen 4, Mag 60, Reload 2 Full)
Twin-Linked Lascannons (Facing All, Range 300m, Heavy, S/-/-, 6d10+10 E, Pen 10, Mag 100, Reload 2 Full, Twin Linked)

Sponsons:
Select One, Sponson Gunners Operated
Sponson Heavy Bolter x2 (Facing Front/Right and Front/Left, Range 150m, Heavy, -/-/10, 2d10+10 X, Pen 6, Mag 250, 2 Full Reload, Tearing)
Sponson Lascannon x2 (Facing Front/Right and Front/Left, Range 300m, Heavy, S/-/-, 6d10+10 E, Pen 10, Mag 50, 2 Full Reload)

Optional Armament:
Driver or Turret Gunner Operated
Linked Smoke Launchers x2 (Facing Front, 15m range, S/-/-, No damage, Mag 4, No Reload, Smoke) Both Launchers May be be fired as a single action
Hunter Killer Missile (Facing Front, 350m Range, S/-/-, 3d10+6 X Pen 6, Mag 1, No Reload) +20 to BS when firing this weapon

Special Rules:

Ground Vehicle: This vehicle follows the rules for Ground Vehicles
Reliable: Any Tech-Use made to repair or restore this vehicle receives a +20 bonus.
Reinforced Hull: When a vehicle with a Reinforced Hull receieves a Critical Hit, halve the result, rounding up. This quality does not affect rolls on the Critical Hit chart generated by Righteous Fury.

This is using the Vehicle rules from Into the Storm. I am mostly going to do enemy Armor, of course, but I figured I'd get a few Marine options out of the way first:

Current To Do List:

Razorback
Chimera
Leman Russ
Tau Piranha
Tau Devil Fish
Tau Hammerhead

... chimera's have already been done by someone. And I'm waiting until tomarrow to post updates to all the leman russ varients since I already did them all under the old rules.

Forgot to include the storm bolter, so add this to the optional wearpons:

Pintle Mounted Storm Bolter (Facing All, Rang 90m, Basic, -/-/6, 2d10+5 X, Pen 5, Clip 120, Reload Full, Storm, Tearing) Operated by Turret Gunner, Operator may be targeted by a called shot attack action.

And a quick modification produces the Razorback. Baronlveagh, can you point me to that set of Chimera stats, if possible?

Razorback APC

Type: Ground Vehicle
Tactical Speed: 15m
Cruising Speed: 70 kph
Manoeuvrability: +0
Structural Integrity: 25
Size: Enormous
Armour: Front 24, Side 24, Rear 20
Crew: Driver, Gunner
Carrying Capacity: 6 Soldiers with gear.

Weapons

Select One, Gunner Operated
Twin-Linked Heavy Bolter(Facing All, Range 150m, Heavy, -/-/10, 2d10+10 X, Pen 6, Mag 250, 2 Full Reload, Tearing, Twin Linked)
Twin-Linked Lascannons (Facing All, Range 300m, Heavy, S/-/-, 6d10+10 E, Pen 10, Mag 100, Reload 2 Full, Twin Linked)

Optional:
Driver or Turret Gunner Operated
Linked Smoke Launchers x2 (Facing Front, 15m range, S/-/-, No damage, Mag 4, No Reload, Smoke) Both Launchers May be be fired as a single action
Hunter Killer Missile (Facing Front, 350m Range, S/-/-, 3d10+6 X Pen 6, Mag 1, No Reload) +20 to BS when firing this weapon
Pintle Mounted Storm Bolter (Facing All, Rang 90m, Basic, -/-/6, 2d10+5 X, Pen 5, Clip 120, Reload Full, Storm, Tearing) Operated by Turret Gunner, Operator may be targeted by a called shot attack action.

Special Rules:

Ground Vehicle: This vehicle follows the rules for Ground Vehicles
Reliable: Any Tech-Use made to repair or restore this vehicle receives a +20 bonus.
Reinforced Hull: When a vehicle with a Reinforced Hull receives a Critical Hit, halve the result, rounding up. This quality does not affect rolls on the Critical Hit chart generated by Righteous Fury.

I'm revising the Predator Sponsons and including a new special rule:

Sponsons:
Select One, Sponson Gunners Operated
Sponson Heavy Bolter x2 (Facing Left or Right, Range 150m, Heavy, -/-/10, 2d10+10 X, Pen 6, Mag 250, 2 Full Reload, Tearing, Wide Facing Arc)
Sponson Lascannon x2 (Facing Left or Right, Range 300m, Heavy, S/-/-, 6d10+10 E, Pen 10, Mag 50, 2 Full Reload, Wide Facing Arc)

Special Rules:

Wide Facing Arc: Each facing of a weapon with the Wide Arc trait is 180 degrees instead of 90.

Would you like some help? (Whirlwind and Land Raider?)

If other people want to stat up vehicles they're welcome to. Here are the IG staples. Suggestions and criticism welcome.

Imperial Guard Chimera APC

Type: Ground Vehicle
Tactical Speed: 15m
Cruising Speed: 70 kph
Manoeuvrability: +0
Structural Integrity: 24
Size: Enormous
Armour: Front 28, Side 20, Rear 20
Crew: Commander, Driver, Gunner
Carrying Capacity: 12 Soldiers with gear.

Weapons

Turret
Select One, Gunner Operated
Multi-Laser (Facing All, Range 250m, Heavy, -/-/10, 3d10+3 E, Pen 4, Clip 100, Reload 3 full)
Heavy Bolter (Facing All, Range 120m, Heavy, -/-/10, 2d10+2 X, Pen 5, Mag 200, 2 Full Reload, Tearing)
Heavy Flamer (Facing All, Range 30m, Heavy, S/-/-, 2d10+4 E,, Pen 4, Mag 60, 2 Full Reload, Flame)

Hull
Select One, Driver or Commander Operated
Heavy Bolter (Facing Front, Range 120m, Heavy, -/-/10, 2d10+2 X, Pen 5, Mag 200, 2 Full Reload, Tearing)
Heavy Flamer (Facing Front, Range 30m, Heavy, S/-/-, 2d10+4 E,, Pen 4, Mag 60, 2 Full Reload, Flame)

Firepoints
Passenger Operated
Fixed Lasgun Emplacement x6 (Facing Left x3 or Right x3, Range 100m, Basic, S/3/- 1d10+3 E, Pen 0, Mag 60, Full Reload, Reliable)

Pintle Mount (Optional)
Select One, Commander or Gunner Operated
Pintle Mounted Heavy Stubber (Facing All, Range 120m, -/-/10, 2d10+4 I, Pen 2, Mag 200, 2 Full Reload) Operator may be targeted by a called shot attack action.
Pintle Mounted Storm Bolter (Facing All, Range 90m, Basic, -/-/6, 1d10+5 X, Pen 4, Clip 60, Reload Full, Storm, Tearing) Operator may be targeted by a called shot attack action.

Optional
Driver, Commander or Gunner Operated
Linked Smoke Launchers x2 (Facing Front, 15m range, S/-/-, No damage, Mag 4, No Reload, Smoke) Both Launchers May be be fired as a single action
Hunter Killer Missile (Facing Front, 350m Range, S/-/-, 3d10+6 X Pen 6, Mag 1, No Reload) +20 to BS when firing this weapon

Special Rules:

Ground Vehicle: This vehicle follows the rules for Ground Vehicles
Reliable: Any Tech-Use made to repair or restore this vehicle receives a +20 bonus.
Reinforced Hull: When a vehicle with a Reinforced Hull receives a Critical Hit, halve the result, rounding up. This quality does not affect rolls on the Critical Hit chart generated by Righteous Fury.

And


Imperial Guard Leman Russ Battle Tank

Type: Ground Vehicle
Tactical Speed: 7m
Cruising Speed: 35 kph
Manoeuvrability: -10
Structural Integrity: 30
Size: Enormous
Armour: Front 36, Side 32, Rear 20
Crew: Commander, Driver, Turret Gunner, Loader, 2 Sponson Gunners

Weapons

Turret
Select One, Gunner Operated
Battle Cannon (Facing All, Range 500m, S/-/-, 5d10+10 I, Pen 6, Mag 1, Full Reload, Blast (5))
Exterminator Autocannon (Facing All, Range Range 300m, Heavy, S/2/5, 4d10+5 I, Pen 4, Mag 60, Reload 2 Full, Twin Linked)

Hull
Select One, Driver, Loader or Commander Operated
Heavy Bolter (Facing Front, Range 120m, Heavy, -/-/10, 2d10+2 X, Pen 5, Mag 200, 2 Full Reload, Tearing)
Heavy Flamer (Facing Front, Range 30m, Heavy, S/-/-, 2d10+4 E,, Pen 4, Mag 60, 2 Full Reload, Flame)
Lascannon (Facing Front, Range 300m, S/-/-, 5d10+5 E, Pen 10, Mag 100, 2 Full Reload)

Pintle Mount (Optional)
Select One, Commander or Gunner Operated
Pintle Mounted Heavy Stubber (Facing All, Range 120m, -/-/10, 2d10+4 I, Pen 2, Mag 200, 2 Full Reload) Operator may be targeted by a called shot attack action.
Pintle Mounted Storm Bolter (Facing All, Range 90m, Basic, -/-/6, 1d10+5 X, Pen 4, Clip 60, Reload Full, Storm, Tearing) Operator may be targeted by a called shot attack action.

Sponsons (Optional)
Select One, Sponson Gunners Operated
Sponson Heavy Bolter x2 (Facing Front/Left or Front/Right, Range 120m, Heavy, -/-/10, 2d10+2 X, Pen 5, Mag 200, 2 Full Reload, Tearing)
Sponson Heavy Flamer x2 (Facing Front/Left or Front/Right, Range 30m, Heavy, S/-/-, 2d10+4 E,, Pen 4, Mag 60, 2 Full Reload, Flame)
Sponson Multi-Meltas x2 (Facing Front/Left or Front/Right, Range 60m, Heavy, S/3/-, 4d10+5 E, Pen 13, Mag 80, 2 Full Reload, Blast(1))
Sponson Plasma Cannon x2 (Facing Front/Left or Front/Right, Range 120m, Heavy, S/-/-, 2d10+10 E, Pen 8, Mag 80, 5 Full Reload, Blast (1), Overheat, Unreliable)

Optional:
Driver, Commander or Gunner Operated
Linked Smoke Launchers x2 (Facing Front, 15m range, S/-/-, No damage, Mag 4, No Reload, Smoke) Both Launchers May be be fired as a single action
Hunter Killer Missile (Facing Front, 350m Range, S/-/-, 3d10+6 X Pen 6, Mag 1, No Reload) +20 to BS when firing this weapon

Special Rules:

Ground Vehicle: This vehicle follows the rules for Ground Vehicles
Reliable: Any Tech-Use made to repair or restore this vehicle receives a +20 bonus.
Reinforced Hull: When a vehicle with a Reinforced Hull receives a Critical Hit, halve the result, rounding up. This quality does not affect rolls on the Critical Hit chart generated by Righteous Fury.

Plasma weapons lose the unreliable trait when mounted on a vehicle, IIRC.

And you have the battle cannon more powerful then the published stats for an Earthshaker hit. They should be turned down.

Forget about the tanks. Land Speeders! :-)

Alex

Landspeeders are published in Into the Storm, the book whose vehicle rules I'm basing this off of.

Earthshaker rounds published? Where?

Also, I based the Battle cannon off of the Lascannon's power. Though I guess the blast should be decreased (originally I had blast (3), but given a Frag Missile does Blast (6) and uses a small template on the tabletop, while the Leman Russ cannon uses the large template...

Anyways, here is another vehicle.

Imperial Navy Valkyrie Assault Carrier

Type: Spacecraft
Tactical Speed: 18m / 14 AUs
Cruising Speed: 1100 kph / 3 VUs per Strategic Turn in Space
Manoeuvrability: +0
Structural Integrity: 30
Size: Enormous
Armour: Front 28, Side 28, Rear 20
Crew: Pilot, Navigator, Door Gunner x2
Carrying Capacity: 12 Soldiers with gear

Weapons

Hull Mounted
Select One, Navigator Operated
Multi-Laser (Facing Front, Range 250m, Heavy, -/-/10, 3d10+3 E, Pen 4, Clip 150, Reload -)
Lascannon (Facing Front, Range 300m, S/-/-, 5d10+5 E, Pen 10, Mag 100, Reload -)

Wing Mounts
Select One, Navigator Operated
Hellstrike Missile x2 (Facing Front, Range 25km (250 AUs), Heavy, S/-/-, 3d10+20 X, Pen 15, Mag 1, Reload -) The Navigator may fire both of these missiles in the same turn, at two separate targets.
Multi-Rocket Pods (Facing Front, Range 250m, Heavy, S/2/-, 4d10 X,Pen 4, Blast (6), Mag 8, Reload -, Twin Linked)

Sponsons (Optional)
Door Gunners Operated
Sponson Heavy Bolter x2 (Facing Left or Right, Range 120m, Heavy, -/-/10, 2d10+2 X, Pen 5, Mag 200, 2 Full Reload, Tearing, Wide Facing Arc)

Special Rules:

Spacecraft: This vehicle may exit the atmosphere. While in the atmosphere it may operate as a skimmer or flyer at the pilot's choice. It gains all benefits and drawbacks of skimmers and flyers. If operating as a flyer, it must be moving at least half its crusing speed at all times lest it begin a terminal dive to the earth below. In either case, if it becomes completely immobilised due to damage, count the vehicle as destroyed instead as it crashes to the ground (or begins to fall ourt of the sky in a terminal dive)
Reinforced Hull : When a vehicle with a Reinforced Hull receives a Critical Hit, halve the result, rounding up. This quality does not affect rolls on the Critical Hit chart generated by Righteous Fury.
Wide Facing Arc: Each facing of a weapon with the Wide Arc trait is 180 degrees instead of 90.

You can call an Earthshaker strike in one of the preview adventures.

GalagaGalaxian said:

Landspeeders are published in Into the Storm, the book whose vehicle rules I'm basing this off of.

Didn't know that, thanks. :-)

Alex

BaronIveagh said:

You can call an Earthshaker strike in one of the preview adventures.

Oblivion's Edge. So they were. 5d10 seems slightly understrength to me. Considering a Lascannon is 5d10+10 E, Pen 10 (with the Astartes version being +1d10). Still I guess you have a point, I probably made it a bit overpowered.

Would 4d10+15 I, Pen 8, Blast (3) be better for the Battlecannon?

Its certainly a bit tough to balance things.

Earthshaker Cannon Str 9 AP 3

Lascannon Str 9 AP 2

Battle Cannon Str 8 AP 3

Autocannon Str 7 AP 4

Whirlwind Infantry Support Tank

Type: Ground Vehicle
Tactical Speed: 15m
Cruising Speed: 65 kph
Manoeuvrability: +0
Structural Integrity: 25
Size: Enormous
Armour: Front 21, Side 21, Rear 20
Crew: Driver, Gunner, Loader
Carrying Capacity: 2 Soldiers with gear.

Weapons

Gunner Operated
Whirlwind Launcher (Facing All, Range 400m, Heavy, S/5/10, DMG **, Pen **, Mag 10, 2 Full Reload*, Concussive, Devastating (2) Gyro-Stabilized, )

* If Passengers Assist (Get out of vehicle), Reload is Dropped to 1 Full.

** Depends on Ammo

Ammo:

Incendiary Castellan Missiles, Damage: 1d10 X, Pen -, Target Makes a Hard (-20) Toughness test as the Missile explodes and spreads Incendiary mines all over the area. If Failed, Target takes 1d5 X Damange, with no Armor or Toughness reduction. In addition, Target continues to take Toughness Tests until one is passed., As above

Vengance Missiles, Damage 2d10 I, Pen 5, As Above

Anti Bunker, Damage 4d10+5 I, Pen 10, 2 Full Reload (Cannot be Reduced), Overheats

Optional:
Driver or Turret Gunner Operated
Linked Smoke Launchers x2 (Facing Front, 15m range, S/-/-, No damage, Mag 4, No Reload, Smoke) Both Launchers May be be fired as a single action
Hunter Killer Missile (Facing Front, 350m Range, S/-/-, 3d10+6 X Pen 6, Mag 1, No Reload) +20 to BS when firing this weapon
Pintle Mounted Storm Bolter (Facing All, Rang 90m, Basic, -/-/6, 2d10+5 X, Pen 5, Clip 120, Reload Full, Storm, Tearing) Operated by Turret Gunner, Operator may be targeted by a called shot attack action.

Special Rules:

Ground Vehicle: This vehicle follows the rules for Ground Vehicles
Reliable: Any Tech-Use made to repair or restore this vehicle receives a +20 bonus.

-

What do you guys think?

Seems decent at a glance, though I'm not sure why you downgraded the armor. A Rhino chasis is a Rhino Chasis, barring the Predator, which has the frontal armor increased.

Also, regarding the incendiary missiles, why not just make them test or catch on fire as per flame weapons?

I was thinking of the table top game, Figured that it needed to a bit, as it seems even more fragile than the Rhino.

I did that because its A, not full fire, its only a small chemical burn (According to Background) instead of a full flame attack. I tried to have those missiles do good vs hordes :)

This is generally what I was working with under the old rules:

traits:

Ordinance
Ordinance weapons are designed to smash large numbers of heavily armed troops, fortifications, and armored juggernauts with ease. Ordinance Weapons deal triple damage to targets that are Hulking size or smaller. Such targets must also pass a toughness check to avoid being killed outright from the titanic shock to their system.

Artillery
This weapon can fire in a high arc and engage targets out of line of sight. To do this requires a Challenging (+0) Intelligence Test rather than a BS test.

Titan
This weapon is designed for use on a Titan or Super Heavy tank. Titan weapons ignore the Super Heavy trait.

Weapons:

Battle Cannon
The standard weapon of the most common tank in the Imperial Guard. These have been used for millennia to great effect, their simplicity and durability making them the most dependable ordinance in the Imperial arsenal.

Battle Cannon– Ordinance – 1km – S/-/-/ - 4d10 + 5 X – 5 – 1 – 2 Full – Reliable, Blast (10) – 1500kg – GM - Rare

Plasma Destroyer
Once a common variant, the Leman Russ Executioner equipped whole armies during the Great Crusade. Now only a single forgeworld, Ryza, has the technical means to manufacture this tank. Many consider the Executioner unlucky due to the huge plasma weapon it carries, and many crews conduct elaborate rituals to appease the temperamental machine spirit of this weapon.

Plasma Destroyer – Ordinance - 500m – S/3/- - 3d10 +5 E – 9 – 12 – NA – Overheats, Blast (10) – 2000kg – GM – Near Unique.

Vanquisher Battle Cannon
The Vanquisher is another tank that was once more common on the battlefields then now. Due to the destruction of the Tigrus forgewold during the 35th Millenium, this pattern of Leman Russ was almost lost to the Imperium. However, several other forgeworlds have since begun to manufacture these tank-hunters par excellence once more.

Vanquisher Battle Cannon– Ordinance – 1km – S/-/-/ - 4d10 + 5 X – 20 – 1 – 2 Full – Reliable, Accurate – 2000kg – GM - Near Unique

Exterminator Autocannon
The Exterminator is a common variant of the Leman Russ, usually bristling with heavy bolters to supplement its twin linked autocannons. These engines of destruction are quick to live up to their name, exterminating infantry with commendable speed.

Exterminator Autocannon – Heavy – 300m – S/2/5 – 4d10 +5 I – 4 - 360 – NA – Twin Linked – 200kg – GM - Very Rare

Demolisher Cannon
The Demolisher and Thunderer variants are well known in urban fighting, their ability to smash dug in positions being highly valued by commanders fighting in built up areas.

Demolisher Cannon - Ordinance – 120m – S/-/-/ - 5d10 X – 17 – 1 – 1 – Reliable, Blast (10) – GM – GM - Rare

Laser Destroyer
As the Vindicare Assassin is to people, so is the Destroyer to the tank. Fabulously rare, this weapon is designed to punch neat holes through even the hardest armor. Highly prized for this, only the most skilled gunners will be assigned to this ‘pocket Shadowsword’.

Laser Destroyer – Ordinance – 1km – S/-/- - 6d10+5 X – 20 – 1 – 1 – Accurate – GM – GM – Near Unique

Earthshaker Cannon
The Earthshaker is one of the most common artillery pieces in the Imperium, with both excellent range and rate of fire. They are commonly mounted on stationary platforms or closer to the front as Basilisk mobile artillery pieces.

Earthshaker Cannon - Ordinance – GM – S/-/-/ - 5d10 X – 15 – 1 – 2 Full – Reliable, Artillery, Blast (20) – GM – GM - Rare

Vulcan Megabolter
This Titan sized bolter is designed to reduce large numbers of infantry to bloody chunks. In this capacity, it has always excelled.

Vulcan Megabolter – Titan – 300m - -/-/30 – 3d10 +4X – 7 – 8000 – NA – Storm, Tearing, Titan, Twin Linked – GM – GM – Unique

Ammunition Types

Anti-Tank Shells – An Anti-tank shell is a high velocity armor penetrating ordinance round. This ammunition increases a weapons penetration by +7 and removes the Blast trait, should the weapon normally have it.
Rarity: Rare
Cost: 2000

Illumination Shells – An illumination shell is designed to illuminate a battlefield at night. This shell is meant to be fired high into the air, where it will drift down slowly, providing shadowy illumination over a wide area.
Rarity: Scarce
Cost: 1000

Infernus Shells – This ordinance shell possesses incendiary properties. Any target hit by it or in the area of its blast must pass an Agility test or catch fire.)
Rarity: Rare
Cost: 2000

Hunter Shell – This incredibly rare ordinance shell may only be used by Battle Cannons and Vanquisher Battle Cannons. Containing advanced targeting archeotech cogitators; on a hit this self guided shell strikes the targets weakest armor. These ancient munitions are rarer then starships and what few remain are hoarded, with good reason, by the Imperial Guard for their tank aces. These are also considered of HIGH interest by the Adeptus Mechanicus, as the means to make them have been lost.
Rarity: Unique
Cost: GM

Some of them I felt are best left up to the GM, such as an Earthshakers range, and most prices, weights, and some rarities. I got in late today and have not had time to update my old stats to the new system. Soem of these will be updated with new trait from Into the Storm, which work better then as currently written.