Hi all.
After reading about the concept behind Magah Birds + 70-Steps, etc - and hearing how effective it can be, I attempted to construct a deck containing those cards, and operating about that general theme (quicker win in early-game, with control cards from Hastur and Agency to stem enemy defenders).
I don't want the deck to be "the most cut-throat" possible - since I am using it in friendly games - but I would like it to be more consistent than it has been in my solo testing (against various other decks I've made since discovering this game about 1.5 months ago).
I should mention I currently have access to MOST of the expansions and asylum packs, excepting the earlier out of print ones (Mountains of Madness, Ancient Horrors, Spawn of the Sleeper, and Antediluvian Dreams - can't find this one for some reason !). I ordered a 2nd Core Set, on the advice of some players here and on BGG site that mentioned many of the strongest cards for each faction can be found in the Core Set, except you only get ONE of each - meaning much less consistency in those good cards turning up. By getting additional Core Sets, you can increase the chance of finding those key cards when you need them. Lastly...I wanted to note I have a THIRD (and final) Core Set coming as part of a big auction win (Ebay) I managed a week or so ago...the seller has (he said) at least 1-of EVERY set (including Mountains and Ancients Horrors !) - so I will end up with the additional Core Set Cards as well.
I mention that in case people want to suggest replacement cards such as "add another Shotgun Blast" - etc. - you can feel free to do so, knowing that (in a short while) - I actually WILL have enough of those cards to put 3x of each (if recommended) into the deck.
To Recap:
Theme - 70-Steps + Magah Birds - early presence / control. Supporting cards like Power Drain // Agoraphobia // Shotgun Blast, etc - to defeat enemy early-game defenders and allow me to access the stories without much resistance.
* Note - I don't want the deck to be SOLELY Steps-Birds focused...and mainly am looking for ways to improve it such that even if I got neither of those cards on my opening hand, I'd be able to still lay out characters and contest early stories with my opponent. In other words, I don't want to craft the deck so that it's a "one trick pony", if I can avoid it and make it more balanced / fun - even if that "combo" doesn't come up for me every game. *
Current Cards in Deck :
Hastur Cards-
3-Magah Birds, 2-Stealthy Byakhee, 2-Victoria Glasser, 3-Victoria's Protege, 2-Demon Lover, 1-Byakhee Servant, 1-Swooping Byakhee, 3-Nightstalkers, 2-Crazed Arsonist, 2-The Thing Behind You
2-Cavern of Flame, 3-Seventy Steps, 2-Agoraphobia, 2-Power Drain, 2-Blind Submission
Agency Cards-
3-Endless Interrogation, 1-Behind Bars, 2-Shotgun Blast, 2-Shotgun (attachment), 2-A Small Price to Pay, 2-Herman Mulder (Unique 1-cost Agency guy that has great stats for 1-cost, but goes insane when 6-or-more characters are on the table), 2-Peeler, 2-Unorthodox Psychologist, 2-Hired Muscle, and 2-Short Fuse.
Neutral Cards-
3-Moonbeast Captain
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Total Cards: 55 ( I would welcome ideas on what to prune to get this down to the preferred 50-card number, and also would like specific feedback on if you think I need more Agency cards to balance out the Hastur ones ? - or what to put in or take out, etc. Currently the mix is 32-Hastur, 20-Agency, 3-Neutral. I find the Moonbeast Captains are great since you get a huge value for 2-cost, and I usually have a Cavern or the Steps out to allow me the reduced-cost payment for them )
* - I also have been feeling....disappointed with the way the Hastur character mix is working for me. Any ideas on better Hastur creatures to use would be welcome ...and I think Herman Mulder will probably go too, as he's too unreliable a card - great if he comes in your opening hand...but less so if it's on Turn-4 or 5, when you and opponent have 5 or 6 guys on the table (and Mulder would get trapped in his insanity loop). Any better ideas for a replacement would also be helpful ! *
Thanks to anyone who can chime in with suggestions here.
) ...and it keeps losing. The one game it was pretty close, with the final going 3-2 to the Shubs....but still...a few problems continue to be apparent.