DEATHWATCH FAQ and ERRATA

By tkis, in Deathwatch

So...Furious Charge (p. 221)

They may make a "Charge Move and a Standard Attack"

When it states move, is it only the charge distance of moving? Or does it mean the entire charge action?

Basically, what I'm asking, is if this is two attacks, or one attack total (as the charge action has its own attack built in).

I would say one (well, until its the improved version of furious charge), with all the benefits and negatives of a charge.

But some actual clarification would be nice.

Whoops. forgot to change pages.

I am really confused about heavy weapons and bracing...

It is said in the bracing action (p238) that a heavy weapon must be braced to be used without a -30 BS. (same precision as on page 140)

First question : what happens when a Heavy Flamer is fired without bracing? Like when fired without the talent? (=> +30 for the Ag test to escape the flames?)

A Space Marine with Bulging biceps (p. 114, and all characters get it freely), does not need to brace such a Heavy weapon to fire in semi-auto or full auto.

Second question : Firing a Lascannon (or Plasma Cannon, or Missile launcher, etc.) means (because of single shot), that you still have -30BS if not braced?

Thrid question : what could be the possible use of the "Bring Death from Afar" on page 162, because one of its effect is to give precisely what happens with Bulging Biceps ("Additionaly, the wearer may count any heavy weapon he wields as a basic weapon for the purposes of moving and firing on semi- or full-automatic fire")?

Quileurbist said:

I am really confused about heavy weapons and bracing...

It is said in the bracing action (p238) that a heavy weapon must be braced to be used without a -30 BS. (same precision as on page 140)

First question : what happens when a Heavy Flamer is fired without bracing? Like when fired without the talent? (=> +30 for the Ag test to escape the flames?)

A Space Marine with Bulging biceps (p. 114, and all characters get it freely), does not need to brace such a Heavy weapon to fire in semi-auto or full auto.

Second question : Firing a Lascannon (or Plasma Cannon, or Missile launcher, etc.) means (because of single shot), that you still have -30BS if not braced?

Thrid question : what could be the possible use of the "Bring Death from Afar" on page 162, because one of its effect is to give precisely what happens with Bulging Biceps ("Additionaly, the wearer may count any heavy weapon he wields as a basic weapon for the purposes of moving and firing on semi- or full-automatic fire")?

Your first question is moot, as all space marines do not need to brace. As they have bulging biceps. Your second question is moot because you do not need to brace to fire it.

third question. Your armor makes it so that you can move and shoot your weapon with a lower negative modifer. I see that if a marine stands still and fires, he is effectively braced because of his increased strength and so forth. If he moves and shoots, he will take negative mods to his BS as he is not aiming as much as he moves . the Bring Death from Afar means that you count your heavy weapon as a basic weapon as you move and shoot and bulging biceps does not cover a heavy weapon being able to move and shoot, which it is normally not allowed.

Basically the Bulging biceps means your space marine can stand and fire his heavy weapon without modifing his BS for not bracing, as effectively his muscles do the bracing. In real life a man would have to lie the gun down and fire, place it on a tripod and fire, or a bipod. A space marine does not. The armor modifier means that he can shoot and move at the same time, and not suffer as bad a modifer as a normal marine for doing so.

Ranek7212 said:

Your first question is moot, as all space marines do not need to brace. As they have bulging biceps. Your second question is moot because you do not need to brace to fire it.

In fact, the bulging biceps tells specifically : "The character can fire heavy weapons using semi-auto burst or full-auto burst without bracing, and he does not suffer the -30 penalty for failing to brace."

This is what seems confusing to me, because it speaks only about semi-auto and full auto (for example : heavy bolter), and I don't know what it means for Single shot heavy weapons.

And as far as I have known Space Marines in other games (W40K, Dawn of War, etc.), except for Terminators, no Space Marine can fire without bracing a heavy weapon as a lascannon or a plasma cannon, etc. I know it could be different in the Deathwatch rules, I just try to understand...

Ranek7212 said:

the Bring Death from Afar means that you count your heavy weapon as a basic weapon as you move and shoot and bulging biceps does not cover a heavy weapon being able to move and shoot, which it is normally not allowed.

I tried to find somewhere in the book that says that you can't move when shooting a heavy weapon, and I found nothing, except the bracing requirements. But as Bulging Biceps allows to overrule Bracing...?!?

Thanx for your help, but I have to say I am still a bit confused... sonrojado.gif

Quileurbist said:

In fact, the bulging biceps tells specifically : "The character can fire heavy weapons using semi-auto burst or full-auto burst without bracing, and he does not suffer the -30 penalty for failing to brace."

This is what seems confusing to me, because it speaks only about semi-auto and full auto (for example : heavy bolter), and I don't know what it means for Single shot heavy weapons.

Firing a heavy weapon without bracing incurs a –30 penalty to hit and prohibits Semi-Auto and Full Auto fire.

Bulging Biceps removes both :
- the interdiction to use burst and full auto if not braced
- and the -30 BS when not braced

Thrid question : what could be the possible use of the "Bring Death from Afar" on page 162, because one of its effect is to give precisely what happens with Bulging Biceps ("Additionaly, the wearer may count any heavy weapon he wields as a basic weapon for the purposes of moving and firing on semi- or full-automatic fire")?

Since Rogue Trader, there is the option to move while firing on semi/full auto while using a basic or pistol weapon, trading in your attack bonus for a half movement (page 239, last sentences of the first Full Auto paragraph). Guys with Bring Death From Afar can do that with a heavy weapon too.

Using Fate Points (p.204):

- Instantly remove 1d10 Damage

Demeanours Improvements (p.33):

"If the Space Marine roleplays his Demeanour well, he can gain an Improvement. An Improvement is a doubling of any applicable bonus (gaining a +20 bonus to Test instead of +10, removing 2d5 Damaege instead of 1d5 ...)

so the question is:

Using Fate Point should remove 1d5 Damage or 1d10?

I'd guess "2D10 instead of 1D10" is what they meant.

well.. in DH and RT by using Fate Point u removed 1d5 Damage, not 1d10. So really I need some clarification of this :)

Would be awesome is spelling errors (and other errors) would be fixed for the Collector's edition. :D

another thing:

Where is a description of a Barter and Blather skill? MIssed?

I see it on Character sheet , but no in Skill list, nor Skill description. Maybe in DWRPG they were removed, but:

funny thing is: on p. 103 - Performer Skill description:

" Enthralling Performance: A character may make a Difficult (-10) Performer (Storyteller) or Performer (Singert) Test instad of BLATHER Test, utterly enthralling and distracting an audience for a moment. When used in place of the BLATHER SKILL , it is subject to the same RULES AND CONDITIONS .

Where are the rules and conditions for Blather Skill then? :) )

I like how quickly FFG answers questions.

Here is the URL with the form: http://www.fantasyflightgames.com/edge_faq.asp

Q: Page 247 lists a +10 bonus from attacking from higher ground. Would this include those attacking, and moving by Jump Pack?

A: That is a reasonable argument, although it would be up to your GM whether or not to grant the bonus depending on the circumstance (for example, if you were using the jump pack to attack Tau Fire Warriors attacking from an elevated position).

Q: Can you hover in place with a Jump Pack, and not use a move (half-action) in order to do so? Flyer on page 132 is implied as a superior form of Hoverer (a trait).

A: Yes, you may hover using a Jump Pack. If you simply wanted to hover in place, it seems reasonable to say that doing so is a free action. Changing direction or altitude would certainly require some kind of move action.

I'll be asking FFG, but posting for posterity:

I'm a little confused by the encumbrance rules on page 208. They seem straightforward enough, and probably worked perfectly well in Dark Heresy and Rogue Trader, but for Deathwatch they start to get weird. I've recently statted up a rank one Techmarine, and his Strength Bonus plus Toughness Bonus in powered armor is more than twenty. I gave him 50 S and 50 T for his beginning attributes, he got +5 S for being a Storm Warden, and he got +5 for both because I took the characteristic advances. With Unnatural Strength, Unnatural Toughness, and his power armour, his SB is 14 and his TB is 10. It's possible to have even higher SB than this, depending on your armour history and other stuff. This is probably a fairly atypical case, but a Space Marine is guaranteed to have an SB of at least 8 and a TB of at least 6 when in powered armor.

So, questions abound. Should I just go "Okay, he can push over 9,000kg, let's just use the 'common sense' ruling and ignore the charts"? Does the powered armour not contribute to SB + TB? Does Unnatural Strength/Toughness not contribute?

I suppose I can at least be thankful that they didn't include a brief example to further confuse me.

Is it me or in the starting mission that comes in the book one of the locations that looks like a base, and then even has a zoomed in picture of the base on the next page is described in the text as an overturned vehicle!

I'm guessing they changed their mind but it's a bit obvious.

Merric said: Published on 9/25/2010 - 09:53:41

Is it me or in the starting mission that comes in the book one of the locations that looks like a base, and then even has a zoomed in picture of the base on the next page is described in the text as an overturned vehicle!

I'm guessing they changed their mind but it's a bit obvious.

The overturned vehicule is on the zoom picture, the others buildings are here because a horde is attacking at the same moment and your players can use them as cover or high point for snipe or even for make all the place blown away with the prometheum tank.

That's what I think after reading the mission.

possibly but its described as a fight in a revene.

does Unnatural Characteristic Bonus apply to Weight Lifting table? Level of about 16-18 it will be not so rare, so its really strange when seems Space Marine can carry about 1200 kg of equipment on his shoulders without any penalty... lol

another important question:

Where are described dificulties for Fettered, Unfettered and Push Power Focus Willpower Tests?

sivar said:

does Unnatural Characteristic Bonus apply to Weight Lifting table? Level of about 16-18 it will be not so rare, so its really strange when seems Space Marine can carry about 1200 kg of equipment on his shoulders without any penalty... lol

another important question:

Where are described dificulties for Fettered, Unfettered and Push Power Focus Willpower Tests?

On what a character can carry, read the blurb on p208.

Basically, one main weapon, one or two secondary weapons, a reasonable amount of ammo, and maybe one or two tools.

As far as difficulties, the base challenging(+0) test is probably best given how there is nothing listed (besides in the examples).

p.185 (Using Psychic Powers).

-Make a Focus power Test: This is a Willpower Test, the difficulty of which depends on the power level chosen .

there is no Difficulty od Power Level description. True - we have them in examples, but only for Unfettered and Push . I can only imagine difficulty of Fettered power level is -10 Difficult Willpower Test.

This should be clearly written. I hope we will see Errata soon. Too many lacks in this book :/

Not entirely sure if everything I have to add is appropriate here, but I've found some errors in the GM screen as well as the rule-book.

For the GM screen they have the wrong Weapon Craftmanship table with descriptions of "Poor" "Good" and "Best" when Deathwatch characters get "Common" "Exceptional" and "Master."

It also describes on the weapon qualities table that the rules for Overheats is on page 129 but that's in the Talents and Traits chapter.

Not so much a rule problem but in the little table on the GM screen for Hordes it doesn't mention the rules for Flamers and hordes which I had to look up (it's not in the index of the book either!).

There's also a problem with the "Rite of Sanctioning" Talent entry that says "Choose one result on the Psychic Phenomena chart on page" and doesn't give a page number. . . .

I've also found the Psychic powers rules a bit confusing and am glad to see some discussion here that seems to shed some light on the matter!

I've noticed a good few typos as well but haven't taken a note of those, and to be fair they're less important to fix than the clarifications on rules.

On page 224 of the Jerich Reach map there seems to be 2 planet "Hestus's" of identical types that exist both in the Canis Salient and around 20 squares southeast of the Hadex Anomaly. I thought I'd mention it, as, when I found a duplicate planet on the Calixis Sector map. FFG fixed the support page map. So hopefully they will do the same this time and maybe even fix it in the CE. I'm afraid to say that there is another glaring error in the map, but for the life of me I can't remember. Other than that and other minor errata issues, I can't speak highly enough about the book. I'm loving every page of it!

Posed the following questions to FFG. Here's the response:

Rule Question:
My questions pertain to the Psychic Power section of the rules in the Deathwatch book.

I've seen a few people mention the same questions on the forum and I'd like to be able to go back to them with your answers, so thanks much (in advance) for reviewing this.

Q.) Is Willpower bonus or a flat +3 added to Psy Rating when using a power with push? (The Push description says + 3 but the example mentions WP Bonus. p.185)


A.) The rule is +3 to Psy Rating (the example is in error).

Q.) There is no mention of Focus Power test difficulties in the rules for it, but in the examples on page 185 and 186 it mentions +10 for Push and +0 for Unfettered. Does Fettered require a test at -10, or do they all use +0 and the examples are erroneous?


A.) All focus power test difficulties (unless stated otherwise) are Challenging (+0). The examples are in error.

Q.) Does Righteous Fury work with Psychic Powers? In the righteous fury rules on 245, it seems to indicate that it only happens due to weapon damage. However some powers (Avenger and Smite mainly) function like ranged weapons. Does Righteous Fury work with all Psychic powers, none, or only
ones like the 2 I mentioned here?


A.) Psychic Powers can score Righteous Fury (assuming that they are being used by a PC or an NPC with the Touched by the Fates Trait).

Q.) Just for verification - Where the damage is listed as 1d10xPR, is that 3d10 for a PsyRating 3 character, or 1d10x3?


A.) 3d10.

Thanks again.


Ross Watson
Senior RPG Developer
Fantasy Flight Games

Here's where you can ask FFG: http://www.fantasyflightgames.com/edge_faq.asp

RULES ERROR

The cost for the Hardy Talent, in the Apothecary table is wrong. Here is the official response:

> One additional question, the player who plays Apothecary in our group
> is unsure about the Talents from the Apothecary Table. Both Hardy and
> Autosanguine cost 500 Points, both provide same benefits, however
> Autosanguine in addition provides a better healing rate. Is the same
> point cost intended, or is there an error in the Talent price ?
>


The xp cost of the Hardy Talent for the Apothecary should be 100 xp.


Ross Watson
Senior RPG Developer
Fantasy Flight Games

Just noticed other Jericho Reach map errors. There are two "Ravacene's". One in Greyhell Front and another south of the Hadex Anomaly.(Hmm...That Hadex Anomaly again. Maybe it's replicating evil planets... demonio.gif )Also, a misspelling of "Shedu" in the Slinnar Drift Star Cluster. it is spelled incorrectly as Sedu. It would be nice to see Avalos on the map too, because, hey, if they send the deathwatch there...it MUST be an important world!