ak-73 said:
Razorboy said:
Exactly right. It's a fairly simple process and way of tracking healing and Damage, it's just that the rules and the Rogue Trader errata did not make it entirely clear. I think another thing that confused me and my players at least was that the character sheet provides no way of tracking damage this way, so I hope someone will make a custome character sheet that does it.
It's not that simple though: do psy powers and karma expenditure heal untreated and/or treated wounds? In which order? Players' choice?
Alex
Fate points will cause you to regain 1D10 wounds as a Free action, so I would say that this should regain wounds for you in both. For instance, your max is 20, but you have 10 treated wounds left. So you have 10 wounds and a cap of 10 wounds until extended rest. You are hit with a plasma pistol and are down to 5 wounds. You spend the Fate Point and roll a 10. You are now at 15 wounds, with 5 wounds that are treated (instead of 10). It shows the power of those Fate Points and why they should be spent wisely.
I would treat psyker healing like a normal Heal check and follow the above rules accordingly. They can heal wounds that have not been treated yet, but should not be relied upon to heal treated wounds. I would allow the healing of treated wounds if you Push the power, but we all know what THAT does.