I'm hoping that someone from FFG might clear up a couple of my questions. I've ran our first Deathwatch adventure yesterday and a number of rather sticky questions came up that the book does not address.
1) Unrelenting Devastation + Heavy Bolter + Metal Storm rounds. The Unrelenting Devastation states: "When firing a Heavy weapon, the Devastator Marine inflicts 1 extra point of damage to a Horde's Magnitude for every hit. If using a weapon with the Blast Quality, he instead inflicts 1d5 extra points of damage to a Horde's Magnitude (after all other hits have been applied)." A Heavy Bolter with Metal Storm rounds is considered both a Heavy weapon and a weapon with Blast (2) Quality, so which is applied in the case of Unrelenting Devastation (since it says "instead")? The Heavy quality (1 extra damage per hit), or Blast Quality (1d5 extra damage after all other hits)? If both are applied, the Heavy bolter with Metal Storm rounds is absurdly broken against Hordes with Unrelenting Devastation, as it both doubles the Magnitude damage due to hits scored, and adds 1d5 extra damage!
2) Can a Space Marine parry an armed attack while unarmed and in power armour? My answer was no, but the player presented a compelling case that due to Space Marines starting with Unarmed Master Talent (unarmed attacks are not primitive anymore), having really high Strength and Strength Bonus while in power armour, and power armour being a non-primitive armour, a Space Marine ought to be able to parry (deflect and redirect the blow) with his unarmed attacks. Parry (page 232) states that the character must be wielding a melee weapon. The Unarmed Combat rule (page 245) does not say that an unarmed character can parry, nor is an unarmed character considered to be wielding a melee weapon, but it doesn't say he can't parry either. The Unarmed Warrior talent (a prereq for Unarmed Master) states that the the character "does not count as Unarmed, as defined on page 245, when making attacks against armed opponents." Note, that it does not say that he is specifically armed, just that he doesn't suffer the usual penalties against armed opponents when being unarmed (-20 Weapon Skill). The Unarmed Master Talent also does not state that the character is now considered armed, just that his attacks are no longer primitive (and deal more damage). Interestingly enough, even a creature with Natural Weapons (page 133) cannot parry, nor can a creature with Improved Natural Weapons (page 132). That means that even a Carnifex, who has higher armour and Toughness than a Space Marine cannot parry with his claws. Am I right in my reasoning? If so, while it makes sense rules-wise, it is really sad that Joe Blow with a rusty knife can parry because he's wielding a melee weapon, but a power-armour-clad super-human warrior who can punch through concrete, or a 20 foot alien monstrosity with diamond-hard claws can't. It's also weird, because if two unarmed characters fight, neither of them can parry the other's attacks because neither are considered armed with a melee weapon. Is there a rule out there that contradicts my reasoning, or an existing errata for either DH or RT that clarifies this? I certainly hope to be proven wrong!
Thanks in advance!