I just got my book on Friday, and had a LARP on Saturday. So I still have a lot of rules examination to do.
I am playing an Assault Marine I need to figure out the pros and cons of melee and ranged for Assault Marines, and in general.
(A) Ranged attacks get all sorts of bonuses to hit. Apparently this is not so for melee attacks.
(B) Assault Marines gain Swift Attack (127, a bonus melee attack with a full action attack).
© Melee (Chainsword) damage at the lower levels seems okay 2d10, keep one + ~13, verses ranged (Bolter) 3d10, keep 2, +5.
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D) I have Two Weapon Wielder (Melee), I can attack with -10/-10 to each hand (I think). I am thinking that I may need a standard bolter to remain comparably competent. Would you agree?
(E) I am thinking of buying the following weapon for my Assault Marine as Signature Wargear.
(E1) Astartes Bolter [5 Requisition]
(E2) Astartes Melee Weapon Attachment (Chain) [9 Requisition]
(E3) Fire Selector (apparently a limited free-action that switches ammo types) [2 Requisition]
(E4) Telescopic Sight [4 Requisition]
I figure I can use the Astartes Bolter (with access to all the bonuses) with the chain attachment in one hand, and a chainsword in the other. I could then requisition special ammo and switch between them if needed. In addition I could use my Jump Pack to get high-ground, fire with the regular Astartes Bolter, and snipe with the Telescopic Sight.
Would this be more useful than a Astartes Power Axe? An Astartes Power Axe would give me +5 damage over an Astartes Chainsword, and not hinder my parry efforts (-10 to parry) as I have a Astartes Chainsword in my other hand (+10 to parry).