I Have Wailer in My Cold Slimy Tenticles

By Tokhuah, in CoC General Discussion

First off, I want to dispel a couple of rumors:

1. "Wailer" is NOT some aquatic farcical play on words that manifested itself in the form of whaler, whaling, or any whale related cards in the AP.

2. There are NO Bob Marley related cards, though Wraith could develop dreadlocks if it does not watch out...

Disclaimer: I am too lazy to write out complete text and of course the comments are just my opinion so please do not take anything too seriously...

Agency

Sam Archer seems well suited to Agency/MU synergy. Think Anthropology Adviser+Beneath the Surface, etc. . He is a Unique Investigator for 5 with 4 skill, dual skulls and glasses, Willpower, +2 toughness, Heroic... bassically a beast who can pay 1 to get more glass.

MU

Derby Hall is a Unique Location for 2 that lets you pay 1+Exhaust to return a Student or Faculty into your hand. Since the better Professors are not Faculty this thing blows. Why is it Unique? It does not make me think of it as more special...

Syndicate

Have you SEEN Eyes in a Jar? LOL! Anyway, I am loving this card. What better way to add to the sleazing stories strategy of Syndicate than knowing your opponent's every move. No question mark there becasue that was a statement.

Cthulhu

Degenerate Serpent Cultist is the best Cthulhu turn 1 yet. One Terror 2 skill and the ability to pay 1 to change Terror to book for phase for some hit and run fun. Oh yea, it has the Serpent and Cultist traits (Carl eats snake). Really, it looks like a snake crawling out of some robes. Terror and 2 Skill will keep down the number of success tokens layed down by Investigator decks so the big boys can clean house later on.

Hastur

They got nothing to support their broken deck (birds, steps, etc), so cheers on that front. Renowned Sculpter cost 2-skill 3-book and can drive self insane to put an Artifact or Item into play for free then return to hand at end of phase. Please never bring back Shining Trapezohedron. Thank the powers that be that he cannot do this with Locations!

Yog Sothoth

Doppelganger is a Character that you pay X when it comes into play for it to become an exact copy of an X cost non-unique Character. Good so far, IMO balanced... Please don't add any more text... Oops, if Character it copied leaves play return Doppelganger to your hand. IDK it seems like the Yog cards are pushing toward supporting Mill decks. Oh joy! Anyway, if someone sees a good use for Ms. Doppelopolis LMK.

Shub Niggurath

Speaking of Eyes, like back in the Syndicate section... Optic Warehouse is a 2 cost support card that you can exhaust and pay 2 to have it add or remove a Terror struggle. Got Mi-Go? This card also has potential with some out of Faction combo decks. The Ghouls is also a good card but I am sticking to one per faction for right now...

Overall I would say MU-Hastur-Yog got the low end, Agency in the middle, Syndicate-Cthulhu-Shub did the best. Remember, this is just an opinion based on fist impressions. gran_risa.gif


Well, about the Yog "Clone", if you can trigger the "enters play" effects of the copied character (it has just entered play, after all, and constant text should always come before Responses or Forced Responses that have to be triggered) then the card is **** good, there's a lot of characters that have much less skill than cost, and it's skill what the "clone" is looking for, and saying "my Rats only cost 1 and will return to my hand after killing yours" is unvaluable.

The Diseased Sewer Rats are a poor example of what I was saying, since they trigger when "played" instead of "when they enter play", take T-Men's Forced Response instead.

This on-line community is very odd indeed... Typically the posting of spoilers from a new set creates some sort of discussion. Does everyone already have the cards? Is no one interested in what the Ghoul does? Am I insane for thinking it is strange that nobody has anything to say despite 100+ views?

In case people need pointers on the way spoiler threads are supposed to go:

1.Spoilers are posted

2. People post opinions on cards

3. 1-2 cards have their worthiness contested and/or complaints are bantered about a Faction/Archetype that got screwed or is now broken

4. Tangential argument about a specific point enters page 5

5. Someone calls someone else a Nazi, thread is closed, warnings issued

I was sort of hoping we would get into 1-3 without going beyond... lengua.gif

Sorry about that Tokhuah. Been busy with some graphic design stuff and playtesting. You are right though, it is an odd forum. It is an 'Un-Forum".

I got the cards myself last week and agree there is a fair bit to be excited about. Darn life getting in the way.

Enter tangential argument about why hamsters are so bloody stupid.

Nazi.

(Is it 'Godwined' if intentionally invoked for the sake of Godwin?)

Tokhuah said:

This on-line community is very odd indeed... Typically the posting of spoilers from a new set creates some sort of discussion. Does everyone already have the cards? Is no one interested in what the Ghoul does? Am I insane for thinking it is strange that nobody has anything to say despite 100+ views?

Sorry, I was waiting to see the rest of the cards. The ones spoiled here are rather blah and I don't have a lot to say about them.

Chevee

Feasting Ghouls
Cost: 4 Skill: 3 T F F
Ghoul Monster
Feasting Ghouls gets +1 skill and T for each face down card attached to it.
Action: Pay 1 to take a Character from your opponent’s discard pile and attach it face down to Feasting Ghouls as a blank Attachment support card.

Comment: This card hoses recursion decks and eats brain in combo with The Black Goat’s Rage.

Sorry about the double post but I just realized I did not actually write what the Syndicate cards does:

Eyes in a Jar
Cost: 2
Item
Opponent must play with their hands revealed.
They followed his every move.

Yeah, that's pretty nasty (Eyes in a Jar) - and gross - darn Mi-Go always dissecting things...

The Ghouls sound quite nice too.....and, something I've been looking to slip into my Cthulhu - Yog deck....isn't this pack supposed to feature:

cthulhu-lord-of-rlyeh-lg.png

!!! - I am looking forwards to replacing the two (crappier IMHO) "Great Old One" - versions which force me to kill off my own characters each turn, in addition to my foes'. With this new abomination, however, I can target ONLY my foe....and the big guys' Invulnerability makes him capable (in most cases) of taking stories solo, while blowing away 2-(average) enemies each turn....brutal !

Plus the artwork is awesome. babeo.gif

Tokhuah said:

In case people need pointers on the way spoiler threads are supposed to go:

1.Spoilers are posted

I think the problem is that the spoilers were not really spoilers. Usually people list all the cards with their stats and text boxes. This was just an opinion of some of the cards with approximate descriptions.

Next time I promise to do better... gui%C3%B1o.gif

The spoils are welcome. Shorthand is necessary. I'm still digesting Murmurs and Covenant. Neither of those AP got their fair forum activity either. That they are in deckbuilder makes them accessible, but still so new. That may be a negative dynamic of the new system. When you get an expansion at 145 cards, the community burns through them one way. With LCG it's different. The continuity is possibly mitigated by the lack of occasion in regularity. I still love an AP release. I love my 20 card review. FFG has outwinded us. They've got more new cards out than we can review. Conversely with a single large release, the excitement and synergy is an overwhelming shift in the game. That is missed. But the new expansion should shake things up.

It's just hard to review cards not in your hand, except to respond to stats you read.

Tokhuah said:

In case people need pointers on the way spoiler threads are supposed to go:

1.Spoilers are posted

2. People post opinions on cards

So, in case people need pointers on the way spoiler threads are supposed to be started:

1. Include the full card text, cost, faction, and icons.

2. Clearly separate your interpretation or evaluation of a card from it's actual description.

While I appreciate your efforts, they're ultimately worthless if you don't provide the required basis for a discussion, i.e. the facts.

Tokhuah said:

Next time I promise to do better... gui%C3%B1o.gif

Please note my post was not intended as a criticism! It was very nice of you to put up what you did. I was merely speculating that the explanation of the minimal response was because there was no detailed information.

Sorry to answer this late, but the title wasn't explicit at all

having [spoilers] in the title should help !!

I'm myself quite please with the fact that those card give extra power to factions that leaks some (Cthulhu/Syndicat) and other opportunity to play ghouls. If you just consider the flaw of the card and how respectfull to the original strategy of each faction.

I'm pretty pleased by this developpment, just wait to have the whole expansion in hand.

Yeah - I think he (poster) took it like we were scolding him or something - no worries- and thanks to him for trying to start things off with some info for all. As J-Shoes mentioned though, the speed with which sets are coming out and all the new cards - means that you barely have time to think of...let alone create and play multiple games with...all the new cards / deck-setups / etc that even one new AP-can potentially provide.

I can attest to the Speak to the Dead card being AWESOME in my Yog-Cthulhu deck...in games so far. It's just amazing since I can do stuff like this on Turn-1.

- Play Journey to the Other side....locate a Deep One Assault in the top cards and put it into my hand (use the 2-resource domain).

Pay 1 - Yog - and put out a Cursed Skull (these are great as well - since they are cheap, and basically add to the Single Glimpse type effect for your deck, but you can get them out early and not have to pay 2-on later turns (only 1 and sacrifice) to activate them !

Pay 1 - Cthulhu (or whatever) - to place a Seeker of Mysteries (1-cost Neutral)

End Turn.

-

If enemy puts out a creature....I can wait and on my turn, use the Cursed Skull up (or save the Seeker of Mysteries point the turn before and instead of putting her out, just use the Skull on my opponents turn to kill off whatever he puts out on his Turn-1 - either way...).....

- Put down another resource...Cthulhu... play a Silver Twilight Cultist guy for 2 ... attack some stories.

-

They go again.... play something.... Oops.... I Deep One Assault it...dead. They grumble.


My Turn...again....resource 3rd time... play Speak to the Dead....discard top 4-cards... oh look, A Single Glimpse, and I think I'll take that Deep One Assault back too.

- basically if I get a hand like this, I can usually "destruction-Lock" out my opponent in short order, while I take stories with peon Cultists !

-

* * * - I'll ask this Rules Question here - since it's relevant to the Speak to the Dead I'm raving about...

Anyways...the way we have been playing this card is..... you pay 3 and "show it to your opponent" - IE you are playing it...but when this card is "played" - it goes to the Discard Pile. So we place it there. We then take the top 4-cards of our library, as the card directs, and flip them over into the Discard Pile. Now the player who used the spell gets to look at ALL those cards in the Discard Pile at that time....and pick up 2 of them to put into his hand. This COULD include the just-used Speak to the Dead, if they wanted, along with something else.

This is correct, yes ? We thought it seemed okay given the way the spell would resolve, and then it's normal effect...etc

I appreciate everyone's constructive criticism. I suggest we shut down this thread as I will be posting a proper spoiler of the set momentarily...