To start, I just want everyone to know this isn't a flame post against WHFRP or an attempt at trolling. Its just some thoughts I had during our most recent session, and its only our second (So about 18ish hours worth of play time).
To me, Warhammer Fantasy is strongly reminding me of my Sea of Blood experience. When Sea of Blood was first revealed, I was very impressed by the concept. Cool pirate ships, an expanded campaign rule set. It sounded like it had everything. Even the first sessions or two, which were a little bumpy, were still a lot of fun. However, after playing it for awhile and really coming to understand the mechanics, the game system began to fall apart. There were too many loopholes and unexplained situations. As long as the playgroup was willing to gloss over the holes in the mechanics, everything was great, but as we started really examining things, researching on the forums, ect. it became apparent that the game itself wasnt well crafted (In our opinions. Please dont take offense if you love Sea of Blood).
We are running into the same problem with Warhammer Fantasy. We just made it through the introduction adventure included with the base set. The story itself was great. As long as we were role playing, everything worked smoothly. HOWEVER, when we started applying the game mechanics, things just dont seem to work well. Story mode and encounter mode dont mesh well. So much of the rules, such as how story mode functions, seems to have been glossed over. Tidbits of rules are scattered EVERYWHERE. There are a lot of great ideas in the game, but once you start applying the mechanics they seem to not really work well. NPCs suffer a damage instead of a stress/fatigue? Sounds simple.. except that really sucks the flavor out of a lot of action cards and critical hit effects that cause them. Minions get one pool of hit points and move together? Sounds good.. but five beastmen do the same amount of damage as one? Not to mention all the extra points the GM needs to track. We play with five players. Once you start scaling the combats up, things really get bogged down. Tracking the extra dice pools each monsters get, all the wounds, conditions, ect. It gets out of control.
It could be that we are playing the game wrong. We are self taught, so there would be no way to really know. However, we as a group have played MANY RPG systems and never had this many problems.
Anyone else becoming disenchanted with the new system, feel that things will get better with the new hardcover rulebooks, or have any other insight?

