Space Wolves in Deathwatch

By SonofRuss, in Deathwatch

So I just got my DW book and i was sooo excited because i have been playing the wolves for years now. But when i read my wolves section in DW it almost seems like they wrote it perfectly and then who ever came up with the game rules doesn't know much about the wolves. For example: They say how we are these fierce warriors who love to get into melee combat, but yet the space wolves chapter advances have nothing to do with combat. I understand we like to get drunk and tell stories but we don't need to have better skill at telling stories.

As far as the stat increases the perception, that makes sense. The stat increase to fellowship? The wolves don't get along with alot of people. We don't follow the codex, we attack the inquistion when they try to come to fenris.

Now I don't want sound like i hate the book because that is far from it. I love the solo/squad abilities i think they fit very well i just have some gripe with a few things. So i was just curious if anyone else felt this way?

thanks for the input and once again love the book ff.

None of the Chapters get much in the way of combat advances.

The bonus to Fellowship makes some sense. Space Wolves interact socially with each other an above average amount. Having parties, telling stories and jokes.

Finally, the biggest boost to their combat ability is almost certainly their demeanor, which can pretty much trigger any time you are in a tough fight.

I was surprised to see the Space Wolves advancement table to lack any kind of close combat talents, but after browsing through the current codex, and thinking about the typical space wolves behavior i think the carousing, storytelling, tracking part of the table fits perfectly, the only thing, the table lacks is the counter attack talent, which would fit the (current) codex and represent, the general ferocity of Space Wolves, nothing more is needed, and if someone truly wishes to get up close and personal with their foes , death watch assault marine is the way to go. I had exactly the same problem with my Black Templar player yesterday, he wanted to play a tactical marine, who is proficient in close combat as well, the multitude of hatreds he got from the Black Templar background was not enough for him to get the feeling of close combat awesomeness, so he switched from tactical to assault.

SonofRuss said:

So I just got my DW book and i was sooo excited because i have been playing the wolves for years now. But when i read my wolves section in DW it almost seems like they wrote it perfectly and then who ever came up with the game rules doesn't know much about the wolves. For example: They say how we are these fierce warriors who love to get into melee combat, but yet the space wolves chapter advances have nothing to do with combat. I understand we like to get drunk and tell stories but we don't need to have better skill at telling stories.

As far as the stat increases the perception, that makes sense. The stat increase to fellowship? The wolves don't get along with alot of people. We don't follow the codex, we attack the inquistion when they try to come to fenris.

Now I don't want sound like i hate the book because that is far from it. I love the solo/squad abilities i think they fit very well i just have some gripe with a few things. So i was just curious if anyone else felt this way?

thanks for the input and once again love the book ff.

You're right, that doesn't make much sense from a setting perspective. From a gamey perspective though, you already have two chapters with WS bonus already. The problem seems to be that they have chosen among the 5 most popular chapters who unfortunately do have some similarities (liking melee combat). SW's renown sounds a bit like a lame excuse to give them different bonuses but let's be honest - whether you get +5 to a characteristic doesn't make much difference. If anything, they should have considered sth like giving BAs WS+10 and SWs WS+5 and S+5, etc.

Anyway from the 6 chapters 4 have a melee slant (the Storm Warden's like to duel after all) and the Ultras can be made into better melee fighters than Space Wolves.

I'd like to state that overall I like the book too but I'd also like to run a few sessions before coming to a definite conclusion. :-)

Alex

I too found it strange that the SW's advance scheme consisted mostly of getting better at drinking and bawling out raunchy tunes. Couple that with Curse of the Wulfen, which provides plenty of penalties to fellowship and the SW can't even do that right. With the caveat that I haven't looked too closely on this, it does seem like the SW got a raw deal here.

In the codex they have talismens that are used instead of a psi hood.