Knights of the whoop your butt what do you do and don't say thrower.

By Harliquine, in Warhammer Invasion Deck Building

Seriously. Save the thrower comments for a post about thrower. We get it they're nasty and my group all ready has it perfected the way we like them.

But more seriously is the search for new strategies and deck types. And while thrower, spite dwarves and many other deck types relly on piles of developements and a developement based resource engine some of the new empire knight decks to do not. In fact that's the gag. Everything they do is control based stuff we've seen before but now it's better. The shear amount of control cards with building based supports and mountain of zone hoping units is just silly. It's still infant right now but with March of the Damned coming those things are getting a bit scarey. All ready they can hold their own against thrower decks that don't load up on control cards instead of just fogs and innovates. And the tower of doom is a joke if you can't keep a developement or the thrower itself down in your battlefield.

Right now it just rellys on great sword units and elite banners building up stupid amounts of power using banners, temples, and other such nonsense to generate massive power by moving units into and out of zones and then using unit moves and gold mages on their opponent to push or deny defenders away from the empire horde. Fog and flames of the pheonix are problems but the empire with their high elf tactic card buddies get 9 chances to deny you affecting them and it seems like that's just gravy on their plate. As if it doesn't slow them down at all. Send their units to the discard pile and they just reclaim the fallen for another super huge attack to smash another zone. It's the little sneaky brother to the high elf resurection deck I've been seeing.

I actually just put together a jumping jacks for the first time even though I've been an empire player from the start. Battle Standard, Griffon Standard, GreatSwords, and a lot of solid empire resource generation (just keeps getting better too). I played the not to be mentioned and the only reason I couldn't finish the game is not drawing a high elfs disdain or drain magic. It's brutal, since the resource engine doesn't require developments, it makes it a little harder to destroy than a development based engine, Grimgor still works though.

haha. Didn't realize who it was until after I typed the message. :)

Greatswords/Broheim/Pistoliers are so CS. Non jumping Empire before SF/RoM is good enough at preventing defending (Gold Wizard, Osterknacht, Called Back, Surrender, Forced March). And with the new knight it gets even stronger.