Friday, Meat Wagon, spoiler.

By johnny shoes, in CoC General Discussion

meat-wagon-lg.png

Meat Wagon is the seventh card driven by Criminal characters, the first for LCG. My favorites were Danny O'Banions' Cronie and Show of Loyalty, speaking of old CCG cards. And it is flavorful for skill, this Meat Wagon. Just in time to respond to the call for the return of Gangsters Moll. Gotta be bad news to take a ride in the Meat Wagon, no thanks.

But that's a lot of effort to exhaust a skill 2 or lower character, and it's limited to Criminals, excluding 12 of 35 Syndicate characters. Once per turn and he's not destroyed, wounded, or insane, just exhausted. Nice flavor. Maybe above my head, but a miss for playability.

Also, "introducing exciting new cards like Sam Archer: Private Investigator, the Degenerate Serpent Cultist, and the vile Feasting Ghouls."

Bouncer tosses you a bit harder than he meant to, cracks your head... Call the meat Wagon!

Tattoo artist might be using a poison needle... Call the Meat Wagon!

Torch singer riding the meat wagon gets some double duty out of her ability.

I lover Gangsters Moll... possibley the point... seduction and death... my kind of girl... I wanted to buy the art but wife won't let me hang her above the bed...

...and speaking of the Yog Syndicate hook-up first mentioned in the Horror Among Thieves Article (Smugglers+Forgotten Shoggoth) how about Spell Bound Shoggoth marinating the meat for the Wagon?

Ha ha, good stuff.

How many opponents are playing high skill decks though. Torch Singer brings a 3 or 4 skill into range. Is Meat Wagon strong enough given its inherent two detractions - attachments "waste" a turn and deck space.

Will it see play in my deck? In the end most likely not. Syndicate already has 3 Events and 1 Support card that hose an opponent's Character(s). If it lost one requirement: skill limit or Attachment (exhaust itself instead of Character) then it would be much more viable. Understandably if it had neither it would be O'Bannon's Warehouse and in this environment that would be too strong...

Currently, I'd really like to see the replacement/reprint for 3 of the CCG Syndicate cards to really make it work:

a) Fugitive

b) Hatchetman

c) On the Lam

This 3 little cards would make me perfectly happy.

A thought a Meat Wagon was an ambulance or coronor's vehicle?

Manit0u said:

On the Lam

I love to play Syndicate and still say no way to this one.

Oh right, I got carried away a bit there :)

How about Exposed then? That was a nifty card.

Could you guys explain what "On the Lam" - did that was powerful or useful and how it could be useful in modern Syndicate decks ?

I find these CCG references and past card discussions quite interesting !

Rosh87 said:

Could you guys explain what "On the Lam" - did that was powerful or useful and how it could be useful in modern Syndicate decks ?

I find these CCG references and past card discussions quite interesting !



On the Lam

It's useful for Syndicate decks since most of the time you're going to play cost 2 characters with 1-2 icons. This was a way to go on par with factions sporting bigger characters (Shub) or characters that had more C icons (Agency). Basically, you were playing a guessing game with your opponent as he had to choose where and who to commit very carefully as your characters were able to jump through stories without much fear of being blocked. Very syndicate-like if you ask me.

Let me use example here:

You commit your Extortionist to a story. You don't commit anything else to any other stories.

Enemy commits say Byakhee Servant to defend.

You play On the Lam and now your Extortionist is scoring you 3 success tokens on another story while BS sits there with confused look on its face.