I'm going to take a break from the game - well, ok, I might play a bit of draft but I'm giving up on constructed. The current constructed metagame is pretty broken and it seems to be getting worse rather than better as more BPs are released this cycle. Even the Skaven madness (right after the Deathmaster's BP) was a lot better than the current state of the game. I doubt that I will be buying any more product unless it looks like game balance has had more love.
The main culprits in this are:
- Repeater Bolt Thrower.
- Mining Tunnels.
- Reclaiming the Fallen.
The basic design ideas of the first 2 cards are fine, it's just that the execution of them is poor. For simplicity, I would say they should probably just be banned for constructed play rather than any nerfing/uniqueness/etc messing around. I suspect that would improve the diversity of the metagame by a lot.
FWIW (which is not much), "fixed" versions of the cards which execute the idea might read something like:
Fixed Repeater Bolt Thrower. 2HHH. Battlefield. Siege. Action: At the beginning of your turn, spend up to X resources to deal that much indirect damage to target opponent. X is the number of developments in this zone. (Players assign their own indirect damage.)
Fixed Mining Tunnels. 4DDD. PP. Building. Forced: When you play a development from your hand, draw a card.
I wouldn't make Reclaiming the Fallen at all because I think it is out of flavour for the Dwarf faction. That effect is much more in flavour for High Elves. Dwarves should pay a very steep premium for it if they get it at all.