I'm toying with a new loyalty card idea. I'm calling the "Ulterior Motives"
Goal of Mechanic: Create situations where Non-cylon players must draw suspicion on themselves to win the game.
Here's how it works - At the beginning of a 5+ player game, replace one regular "You Are Not A Cylon" with an Ulterior Motive card. This is treated as a "You are not a Cylon" card, but with the following additions:
*An Ulterior Motive card has additional/alternate win conditions that must be met for the player to win if they are not a Cylon.
*If you have an Ulterior Motive and become a revealed Cylon, gain and Ulterior Motive when you are already a revealed Cylon, or are executed, reveal your Ulterior Motive card and discard it.
Here are Some Sample Cards:
"You are not a Cylon"
Ulterior Motive: Power Hungry
You win the game if:
Humans win AND you are the President or Admiral
(Challenge: Grab power position while convincing others you're not the Cylon)
"You are not a Cylon"
Ulterior Motive: Care for the People
You win the game if:
Humans win AND Morale is 6 or more.
(Challenge: Conserve cards to protect one resource without haviung players thing you're screwing over the others)
"You are not a Cylon"
Ulterior Motive: Delusions of Grandeur
You win the game if:
Humans Lose
(note on this one: This may screw with balance, but the player with the motive must not get themselves caught because being executed would make them a regular human again. just spitballing anyway)
Thoughts?