Excuse the presumptive title to this thread, if Rogue trader has taught me anything, its to be BOLD !
So, i've spent a lot of time scratching my head with my group, trying to work out values for acquisitions. Many things are very simple and mechanical. I want a single plasma pistol, easy peasy, its very rare, only 1 and normal quality. Simple. But how about, I want the services of 5 navigators for my newly acquired ship? Or a regiment of 3000 fully equipped infantrymen.
So, this thread. What i'd like to achieve here is for posters to put up an acquisition (maybe from their own games) that would be hard to guess using the system in the rulebook, along side what they pitched its availability and total cost at and a short explanation of why they came to this decision.
My players have craftily employed factors in Footfall, Scintilla and Port Wander to handle these things for them. Yours may have too, or at the very least they'll have a ship they can use to travel to where ever would be appropriate to find these acqusitions. So maybe in your post, put a quick line about where would be appropriate to get the acquisition but otherwise for the purposes of working the numbers, assume the acquisition is being made in a suitable location (e.g. buying ship parts at a hive or forge world with orbital facilities, not over some recently rediscovered feral world).
I shall start the ball rolling.
My arch militant wanted a ratling chef (he is obsessed by ratlings). Since there are no known ratling worlds in the Calixis sector I ruled this as follows.
Ratling chef
Availability: Extremely Rare
Quantity: 1
Quality: normal
Total Acquisition check modifier: 0
I ruled extremely rare, which is the same category as digital weapons, simply because there are no ratling worlds in the Calixis Sector or the Koronus expanse. If there had of been, then this would have dropped to Very rare or even just rare.