Am I the only one that think that the new faction was the less useful thing to think about in this moment?
I mean, we already have 7 factions; in this 7 factions, at the moment, 2 are the most important for different reasons (Hastur and Agency). Then we have a couple of good enough factions (shub and yog), then a couple of "wannabe" factions (syndacate and cthulhu) and a completely useless one (miskatonic).
The game is everything but not well balanced! And now, they introduce a new faction that, considering the first spoiled cards (ok, too early maybe), has the serious chance to be miskatonic #2 !!
The only thing I appreciate with this is that (hopefully) we will have less neutral cards (and ok, of course I appreciate the new expansion with more and new cards).
But really, this new faction is the first thing that I consider "bad idea" since the beginning of the LCG era. They should focus on other problems, first:
- balance the factions
- better wording of cards (try to avoid errors and not clear texts)
- healthy metagame in a "competitive" level
After you solve all these problems, you can start to think about a new faction! It is _plenty_ of mechanics, out there, that have some potential to become part of entirely new archetypes!!! Why spend time on thinking of _new_ mechanics?? (because a new factions means this: new mechanics to avoid overlap with other factions...).
Bah.
Konx.