Just wondering how other GMs describe the experience of warp travel to their Navigator PCs.
What do they see?
What is it they actually do to "guide" the ship?
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For my Navigator - I've told her that whereas the ship's Explorator has a physical relationship with the ship - her relationship is more intimate.
I've also told her that her soul spreads out beyond the boundaries of the ship - almost covering it like a membrane. To this extent - she will even be able to identify the Navigator's of other ships.
This creates a great stage of rivalry for the Navigator - ship vs. ship turn into duels for the Navigator as she tries to outmaneuver her opponent. Prestige is gained - and the families honor is upheld.
Like a body - she will be only marginally aware of the goings on inside the vessel. She will be able to communicate verbally to the crew - but too much will be a strain upon her.
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And I know the book suggests that the Navigator looks into the warp - finds the North Star, err... Astronomican - and then tells the crew where to pilot.
That's boring to me - and only seems just like having an organic navigation system - not really different at all.
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So - the Navigation Pit (I've seen these used in a handful of books) is actually a kind of "Reading Room" where the Navigator is monitored from the bridge.
On the bridge - a holo-projector displays the room - the Navigator speaks to the bridge in this manner via attached vox-casters.
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As far as what she "sees" - I told her she could take a literal sense, but often that route is dull, inefficient, and sometimes dangerous.
Or - she can visualize. One of the examples I gave her...
"You are a young woman in a red cloak - you alone in an oppressively dark wood. The path beneath you is twisted and hard to see. In the distance - the light of your Father's lantern glows. You know you must stay on the path - for within the woods lurks a great hungering wolf. This wolf will devour you if you stray... "
This makes the experience feel more alien for the rest of the players - if the Navigator tries to articulate that she was a little girl in a red cloak trying to get through a dangerous wood... the other players will certainly look at her like she's completely cracked. A navigator's life is a lonely one.
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So, what do you guys do?