Lunar Class Cruiser

By player359820, in Rogue Trader

This is a straight up warship. She is designed for close-in combat. I used the Dragons Breath Lance from Lure of the Expanse, as it is close range with a heavy hit. She has been given extra armour. However, the Planet Bound for Millennia reduces the HI by -1, due to a lucky roll of the dice. Planet Bound for Millenia is awesome for the benefits it provides, but I find myself using it all the time to my shame.

St Casmirre could probably be tougher defense wise. I figure she just gets in and starts pounding, using hit and runs and murder-servitors for boarding.

St. Casmirre

Martial Hubris, Wrested from a Space Hulk, and Planet Bound for Millenium. The warrant gave an additional piece of archeaotech.

This vessel as outfitted costs 90 ship points.

Hull= Lunar Class Cruiser

Speed= 7

Manoeuvreability= +18

Detection= +15

Hull Integrity= 67

Armour= 22

Turrets= 2

Components=

Modified Jovian Class 4 Plasma Drive

Strelov 2 Warp Engine

Auxiliary Plasma Banks

Command Bridge

Vitae Pattern Life Sustainer

Clan-kin Quarters

Geller Field

Castellan Shield Array

Auto-Stabilized Logis-targeter

Cargo Hold and Lighter Bay

Additional Armor

Temple-shrine

Librarium

Trophy Room

Extended Supply Vaults

Murder Servitors

Weapons=

Prow Dragons Breath Lance Weapon

Port Pyros Melta-cannons

Port Mezoa Macrocannons

Stbd Pyros Melta-cannons

Stbd Mezoa Macrocannons

iirc, the Dragon breath Lance had a very short range. Put it on a lumbering Cruiser and I am doubtful you will ever get a shot at faster moving enemy vessels. I think it would work much better on a Hazeroth with few Augment Retro Thrusters.

I tested this design out 20 times. Results were different in each encounter. This ship won engagements more than 70% of the time, and was only destroyed once against a Lunar with longer ranged weapons and lucky rolls. In every engagement the targeted enemy suffered, and probably would have retreated if I had not been putting it to an amtal test.

I will design a Hazeroth and pop the Dragons Breath on it. However, I think that you are going to take a pounding trying to get in to use it. Good evasive manueovers and targeting will be essential.

A Hazeroth Raider will be left with very little room for anything else. Even with the 3 bits of Archeaotech, you still have no room for much. This does not work.

Really? My very first ship designs was a Hazeroth with a Titan Lance Battery which is only 2Space smaller than the Dragon Breath. Being a fantasy dream ship, I loaded it with all kinds of silliness like Runecasters, Teleporters and every other piece of Archeotech, but I'm pretty sure that every thing fitted. Even when I couldn't stuff in the Extended Supply Vault, I plonked it on the outside as a exposed component. Power wasn't an issue, because I used the cheese of powering down unnecessary components.

I like the cheese of powering down the non-essentials. I am probably going to make it a house rule in my games, but only if the ship has the ECM. I designed the Hazeroth using the canon rules, so I was limited to what I could put on there given point constraints. If the sky were the limit, I could do a pretty deadly vessel, but that is not the case. I mean, if you had no constraints, you could pop Yu-vath Immaterium Beams on there, and they are nasty.