I have been a GM in DH since it came out now, and I have been struggling with finding more balanced rules for playing snipers.
The Accurate Weapon quality, grants an additional +1d10 dam for each 2 DoS (maximum +2d10) for basic weapons benefitting from the Aim action.
In my mind (and games), this seriously unbalanced things for several reasons:
1. Much too powerful vs. Vehicles and High TB opponents.
2. Unbalanced compared with other weapons. Placing a shot square between someone's eyes from 200 paces, still can't realitically compare to someone firing a plasma pistol in someone's face at point blank range if you ask me. a hole in the head vs. no head left... Plasma pistol still wins...
3. It is simply to easy for some to deal way too much Damage on average,with no training at all. No ttalents recquired...
4. Low level psykers with the Unnatural Aim Power, decent BS, Long-Las and a couple of Hot Shot Power Packs DO spell disaster for many an otherwise interesting encounter...
Here is what I have done instead:
Accurate fix: Now adds +5% (instead of +10%) on BS roll when used with the Aim Action (bonuses for Aiming not included).
When making a Called Shot with a weapon that has the Accurate Quality, the attack increases Dam by +1 for each DoS.
-Accurate and Aiming Stacked a bit too much (add to that Laser Sight/Unnatural Aim and you have a Lethal Killer indeed), especially as you didn't actually have to bother makin a Called Shot at all. that never made any sense to me. Claiming a high Dam bonus for randomly hitting a person in a leg is just stupid in my book.
Deadeye Shot Fix: Reduces penalty of making a Called Shot by 10 as before. In addition to this, when used with a weapon with the Accurate quality (and making a Called Shot), you now add +1 Pen for each DoS as well
Sharpshooter Fix: Ignores modifiers for Called Shot as before. Now adds (with Called Shot and Accurate) +1 Critical Damage for each DoS,on top of the Deadeye Shot Talent Fix (i.e. +1 Pen AND +1 Critical Dam for each DoS).
This balances out serveral isses, both regarding relative weapon damage, TTalents neededto become an effective Sniper, and damage vs. vehicles and high TB opponents.
Any thoughts?