Hi guys. Today I got a pack of the Terror of the Tides - AP from an Ebay win (yay !) ...and I got to look at the Terror of the Tides creature card, as well as Endless Interrogation x3 from The Thing from the Shore pack which also came in the mail at the same time.
Anyways...a few things immediately struck me, and I wanted to bring them up and see if I am "correct", or what you all think about them, in general.
Terror of the Tides: (Cthulhu) - Cost-6 // Terror - Combat - Combat // Toughness +5 - 4 Skill
Now...that is "okay" for what you get there.....I guess....though I find 6-cost a bit high, the fact he does have Toughness +5 makes him nigh-unkillable to standard damage-dealing methods....so, overall not too bad.
HOWEVER...his Special Ability // Card Text is:
Action: Pay 3 to put The Terror of the Tides into play from your hand. Then, give The Terror of the Tides 4 wounds.
Now this is the part I find a bit ludicrous / sneaky / amazing. Basically, you are able to pay HALF the cost to play the card directly from your hand as an Action...meaning you can use it as a surprise Defender after your opponent announces which of his characters he is committing to which stories. The only drawback to this way of putting him into play is you must give him 4-Wounds. However...if you think about it....since he's Toughness+5...he actually takes 5-Wounds...before the 6th one finishes him off. So giving him only 4-Wounds means he basically comes onto the board as a 3-cost character with Terror - 2-Combat Icons - Toughness+1 ...and 4-Skill !
That seems like a MASSIVE value for resources-paid ...and actually makes it (seemingly) stronger than if you payed the full 6-for it (most of the time). I was even more surprised when I realized that it was NOT Unique...meaning you can throw three in a deck, and have no worries about having multiples out at once !
Am I right in thinking he's a great card that would be good in most Cthulhu decks, if merely for the "SURPRISE" - committing ability he can have on Defense when played directly from your hand ?
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Endless Interrogation - Okay...so I finally read this card. Now...the simple and easy way to understand this is you suceed at the story...throw this card out and make your opponents discard a card...then pay 1 to put it back into your hand. And that's it. That seems the way "logic" would suggest you play it ...and the way that the card was "meant" to be played.....but the Errata FFG have put out seems to take the card to a ridiculous level of power. Now...upon winning the same story in the above "possible" example of playing it....you pay the same "0" cost...and cause them to discard a card...but since they say you can play it multiple times "in the same event window" - after it is returned to your hand...you essentially (with just the 3-starting domains open for use) - can make the foe drop 4-cards with a single Endless Interrogation in your hand (the last time you use it you just don't pay the 1-to get it back in hand, yet make the foes toss a final - 4th card - from their hands).
So....I ask....this card - ON ITS OWN - seems quite useful in most decks (well, has to be Hastur / Agency - pretty much - or just Hastur, I guess since it's a zero-cost and only needs 1-Hastur resource in play for your side to play the card).
But when coupled with the Magah Birds - Seventy Steps combo......how does the opponent survive ?
My Magah - 70-Steps deck has been crushing my other decks in solo playtesting (even with me trying hard against it with the opposing decks)....and now I am able to add Endless-Int. into the mix ?
Now...on the second turn...my opponents stuff will come into play Exhausted (assuming the Steps came out on my Turn-1, after the 3-Birds joined the action)....and I send in the three birds...taking 2-Success Tokens on each Story....THEN...I toss Endless Int....and do the above 4-card process...whereby my opponent is now down to probably ZERO cards in his hand....this assumes he drew his 2-cards on his Turn-1...giving him 7-cards in hand....put one down as a resource, then played 1-Character (Exhausted from the Steps) - from his hand....leaving him with 5-cards for when my turn rolls around...and I throw in the Birds and hit him with -5 Cards from the Endless Int.
How would any deck recover from that kind of abuse so early in the game ? (this is not counting all the other sneaky / powerful cards that I have like Victoria G. - Agoraphobia - The Sirens of Hell - Blind Submission - etc !)
!) have been referencing for the past sentence !!!
So...Terror of the Tides would require you to be "extremely gamey / cheap" - and try and make the argument that everything on the card's text is referring to YOUR copy of Terror of the Tides that you have in your hand.....EXCEPT for the last part when it comes to giving wounds out....then THAT section can refer to ANY copy of Terror.... that's pretty weak, by any standard of logic / argument ....and is much different than the clearly open wording for Pulled Under, IMHO.