So a character in the party is creating a familiar of sorts. It's tied up with his background story, but I'll save you the time and say it'll be some sort of human appearing dark entity.
The GM gave him free reign as a level 0 character and let him loose into the creature creation section of the core rule book. He created some sort of monster level 0 Tao.
Getting a 10 in strength costs a mere 15 of its 400 DP (since it's a level 0 character). It then picked up Muay Thai for 65 base damage (20+(15*3)). After that he tacked on 60 additional damage for a total base damage of 125.
It then picked up interaction with the world for 30 points. As a spirit it's invisible to everything without see super natural, right? Which promises it guaranteed surprise to most foes. In addition he can usually sneak behind most opponents without being seen. That's a whooping +170 to his attack right there.
And at level 1, with a base damage of 125, it has no problems blowing up any reasonably leveled opponent. Compounded by the fact that it can only be harmed by supernatural means, and things just get uglier.
Our GM is relatively new to GMing and this is my first campaign in Anima. What do you guys suggest the GM do? I myself see a couple of options:
--Force the summoner to tone down his familiar.
I'm not much of a fan of this option since it is all in the book. I know the GM has rights to tweak things, but tripling costs for certain abilities, for example, seems untasteful and highly subjective (which I admit GMs are perfectly within their place to do so.)
--Have most enemies be able to see the super natural and harm the super natural.
Given the direction of our campaign, that would be incredibly unlikely. In addition, as a player there's nothing worse than getting a nifty toy (whether that be an ability, artifact, or whatever) and then the GM refusing to allow you to use it. I follow more along the "make them have to use every trick in their hat to succeed" school of thought.
The problem arises that this familiar is so totally bad ass it eclipses every other character in the group. It's gobbling up all the cake.
As a side problem, the summoner himself, freed freed from investing too heavily in combat related abilities (since his familiar is the one fighting, really), has a lot of freedom with his DP. We thought perhaps of some sort of shared DP pool with the familiar, but if there is some sort of precedent to solving this problem I'm all ears.