Into the Storm Forcefields

By jareddm, in Rogue Trader Rules Questions

Quick question about the new forcefields presented in Into the Storm. Is the d100 roll done per total attack or per bullet that hits? For example, if a guard is shooting at me with a heavy stubber and scores 6 hits, do I roll 6d100, one for each shot or are all 6 hits negated with 1d100 if I roll below my protection value?

Also, for the Ryza-pattern powerfield, the emplacement version, is there a range of how far the forcefield spans?

Per hit, I believe.

I don't have Into the Storm, so I'm assuming that the force-field rules are the same as the Ascension rules. The Ascension rules state that if you pass the roll "the attack is nullified" so I'd say they work per attack unless there is something saying that they work per hit.

If it was per hit that means two annoying things:

- Lots of dice rolling when facing full auto or storm weapons will slow the game down.

- Force-fields will fail very quickly. A common quality field will fail about once every 10 rolls. If you roll for every hit then a few NPCs with full-auto weapons will be able to reliably take out a targets force-field in a round or two (even with you spending fate points to keep it up). If it's per attack, then the field will last significantly longer.

I was thinking those exact same reasons. Which is why I wanted to say it was per attack.

On the otherhand, I was thinking that personal shields might be similar enough to void shields, which negate per hit. Though that's probably the completely wrong line of thinking.

Bilateralrope said:

I don't have Into the Storm, so I'm assuming that the force-field rules are the same as the Ascension rules. The Ascension rules state that if you pass the roll "the attack is nullified" so I'd say they work per attack unless there is something saying that they work per hit.

If it was per hit that means two annoying things:

- Lots of dice rolling when facing full auto or storm weapons will slow the game down.

- Force-fields will fail very quickly. A common quality field will fail about once every 10 rolls. If you roll for every hit then a few NPCs with full-auto weapons will be able to reliably take out a targets force-field in a round or two (even with you spending fate points to keep it up). If it's per attack, then the field will last significantly longer.

Personally, I run them kind of like dodges. Each degree of success on the field roll negates a hit from semi- or full-auto fire from each such attack. Works pretty well.

-=Brother Praetus=-

Brother Praetus beat me to the punch! I was thinking the same thing.

I would say per attack, we had a simular discussion and we came to the conclusion combat is fun but should be slowed down be because a player hit by a heavy stubber should roll 9 times.

Per attack 1 roll....

Also reversed the overload....

Refractor field (good quality) overloads when you roll 96+ instead of 5-