Hiring NPC ships - How are people doing it.

By Captain Harlock, in Rogue Trader

Since its not a bulk acquistion like purchasing an expensive craft for the dynasty so how do people work out the acquisition of the ' service ' rather than the 'purchase' of a warp capable starship?. Im thinking in terms of a small bog standard transport. We have made so many Acquisitions now (after fightning off numerous unwanted attention rolls...)

that we need the use of another cargo hold and a ship to be working on a background endevour. Ideas? Im assuming the modifier would be (very Hard -20?) and a futher -10 for trying to find a crew willing to go in the expanse...

Well, if you were going to be keeping the ship on your rota permanently, then I'd treat it as a purchase. Otherwise, I'd halve the SP of the ship and use that figure as the modifier for gaining their service for a mission. I'd probably also deduct 1 PF from the overall Profit from that endeavour as "their share".

MILLANDSON said:

Well, if you were going to be keeping the ship on your rota permanently, then I'd treat it as a purchase. Otherwise, I'd halve the SP of the ship and use that figure as the modifier for gaining their service for a mission. I'd probably also deduct 1 PF from the overall Profit from that endeavour as "their share".

Thanks.

I'm using the contact system from Inquisitor's Handbook to allow the PCs to recruit and train "contacts" ie. particularily competent underlings via spending XP. These NPCs can either be used for a crew action in space combat or be present on away missions, depending on their reliability.

Apologies, I misread the topic as "Hiring NPCs TO ships". Sorry for the confusion!

sinisalo said:

Apologies, I misread the topic as "Hiring NPCs TO ships". Sorry for the confusion!

No worries. Hiring crew you might as well purchase them (unless you are bribing a specialist crew that you dont want hanging about too long round the dynasty for whatever reason)

However Hiring a ship to off balance the fact that you need to carry colonists/jovian Hab Units more than a few halo barges and specialist crews for surveying because your other transport ship and frigate are full....is actually quite normal. You need the transport for an endevour to carry the equipement, but you dont want to actually buy it....

Incidentally something has just occured to me.

The koronus expanse isn't going to have many shipyards. And yet apparently it would probably be a good idea for isolated colonys to have their own system ships (ie non warp capable) if only for mining, early warning or other stuff. (rules for them are in the GM's supplement)

How would you get a system ship out there? You cant exactly shove it into your cargo bay even if your ship is the size of a cruiser and I doubt that they can be built locally (Or can they..I seem to remember snipets of fluff about a battleship being created on a feral world...but which rogue trader want to wait five decades for cavemen to build him a non void ship...)

Could you tow it.... through the warp?

Or is this something for battlefleet calyxsis for when it comes out?

Ideas Anyone?

I didn't think System Ships were as large as even the smallest warp capable ships. The system might be capable of building those, but not the larger and more complicated Void Vessels.

Check Battle Fleet Gothic. They have all the rules and such online, for free, in PDF form.

The size are according to the GM kit 0.65km 0.45 abeam at fins (average). Not Much detail in Battlefleet Gothic except that they are varied ships: tankers bulk transports, void freighters. I guess its possible to build them...gotta wonder how much a small shipyard will cost now...

Based on some of the stuff I have read in 'Into the Storm', I am not sure you wouldn't need all that much space.

Port wander has multiple zero-gee bays for working on System Ships and other small craft. There are Asteroids in the same system that are capible of hosting Battleships.

If you go with the idea that working on a vehicle is pretty consistant, at a minimum you only need enough space to completely protect it while you are working on it. Expanded Space for component assembly, material storage and room for the various pieces of equipment that you will need to work on said components would be a sensible addition. Barraks for workers, AdMech devoted areas and State Rooms for ship owners would also be sensible.

My loose rubric would be Maximum ship size + 25-50% more space to account for storage bays, equipment and barraks for the Workers. I also don't think the AdMech would work in a location where there wasn't a temple of some sort to the Omnissiah.

For RT I would probably cost it at 1.5 times the SP cost of the largest ship you want to be able to work on. Purchased in the same way you would purchase a new ship. (PF-SP) + (Bonus for Possible Deal Brokerage). No major increase to PF for party (max +3), since the bulk of the profits go to resupply and maintenance for the Shipyard. It might make sense to make it an Endevour in it's own right.