Force Weapons

By Polaria, in Dark Heresy Gamemasters

Has anayone managed to find rules for Force Weapons? By force weapon I mean the instant-kill melee things psykers use in 40K tabletop.

They're in the Inquisitor's Handbook.

MILLANDSON said:

They're in the Inquisitor's Handbook.

Pages 187-188, to narrow it down some.

-=Brother Praetus=-

Thanks people. I found it now and still wonder how I missed it earlier :P

I had a character with a force weapon befoer they published the Inquisitors handbook. We discussed it and decided that the following was more game balanced, just an idea for you:

Force Weapons
Talent: Melee weapon training (Force) cost: 100xp, must possess PSI rating of at least 1, Allows character to use Force weapons. Without this talent all force weapons are considered primitive. Force weapons have the following statistics:
All statistics for a Force weapon are the same for the normal weapon of that type except for the following: they are no longer ‘Primitive’
Force Weapons add the wielder's Psi rating in Damage
Force weapons add the wielder's Psi rating to penetration.
Force weapons are immune to destruction by Power weapons
The following may be added to force weapons: Balanced, Mono, Best quality. Only “primitive” melee weapons may be used as Force weapons (There are no Force Chainswords)

Psychic strike (minor power 100pts): – free action
Threshold 10
Effect: The Force weapon is charged with psychic energy and gains a damage bonus of +1D10, Overbleed: Weapon gains the Tearing quality for the attack

By making Force weapons a psychic power as well as a passive ability it allowed the psyker to melee with the rest of 'em but also to risk it all for a big Bang (who boy did it go bang once or twice..then he perils of the warped and stopped trying to blow up things with his sword).