Okay - so I've come across a few other questions I wanted to ask the venerable players of this forum, but not enough to warrant a second 10-question spread posting yet (I'll probably do another one of those later this week when I've assembled questions on some other cards which me and my friend will likely be using in our games this week).
So I'll keep this relatively short:
Pulled Under : - Cthulhu Event: Action: Exhaust a character with at least 2 (Terror) icons to choose and destroy an exhausted non-Ancient One character.
- My first thought is this is a pretty good/powerful card for Cthulhu faction....however...it is even more ridiculous (strong) if I am able to choose an OPPOSING character with at least 2-Terror icons - Exhaust THEM - then still get to choose and destroy...
So my questions on this card are in 2-parts:
Part-1: Can I actually target Enemy characters with at least 2-Terror icons as part of the "activation cost" for Pulled Under ?
Part-2: If - Yes - to the above....then am I actually able to immediately destroy THAT SAME (just-exhausted) Enemy Character ? - or have FFG / common way-to-play this card said that there has to be ANOTHER enemy character (still exhausted, of course) - to actually select with the "destroy" effect ?
The general idea of the card seems to be that you would exhaust someone like Dagon...then play this card...and destroy one of your enemies' characters that are exhausted (maybe from being commited to a story that round). But if you can use it as I've described above, then it becomes even more ridiculous / powerful (assuming your foes would be using characters with at least 2-Terror Icons).
So what is the "correct" way to handle this card ?
* - also if you cannot choose the "just exhausted enemy character" (assuming you can even do that, based on my above example) - as the target for the Destruction effect....then does this mean Pulled Under really has no effect at all if the Opponent has only 1-single character on his side (who is not exhausted prior to you playing this card) ?
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Second issue - Timing - can you play this card immediately after your opponent commits characters to a story (turning them sideways to signify they are Exhausting to join the story) - before you announce any of your characters going to oppose the enemy guys .... because those characters would be exhausted at that moment you are playing the card ?
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Third issue - general thoughts on targeted destruction effects like this one ..... it seems pretty clear that Cthulhu, Yog Sothoth (more through sacrifice effects like Cursed Skull), and most specifically, Agency - all excell at "killing things outright" - through various cards / effects like Pulled Under, Deep One Assault, Shotgun Blast, etc ....
...my question is....how do they (FFG) balance some of the direct damage // death-effect cards with others that are similiar ? Are they really all balanced ? An example is Shotgun Blast (Agency) ...which costs X-based on the targets Skill (almost always going to be 2-or higher if you are actually using this card on them, as most lower than that are easily beaten in normal combat in the Story).
Compare this to the (IMHO- from games we've played so far) very powerful Short Fuse (3-cost // must play in your Ops Phase // give any target 7-wounds!)
Yes, you must play it in your Ops Phase...but in most cases Shotgun blast will cost you at least as much, and maybe more depending on the targets skill you are aiming at...but only deal a single wound....while Short Fuse will kill off anything in the game that CAN actually be wounded (non-Invulnerable).
It seems odd the way they costed these things in relation to each other ?
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Twila Katherine Price - Queen of Unknown Kadath : - Her text says "after you succeed at a story at which TKP is committed, exhaust TKP to look at the each opponent's hand, and choose 1 card to discard from those hands."
My question is...if she's been committed to a given story....how can she NOT be exhausted ...(at the success checks) ....or are they saying (essentially) the only way you could ever use her ability is if you have won the Arcane struggle...and chosen HER to be the person who "readies" as a result of that effect....THEN you have to instantly Exhaust her again...just to utilize the card discarding effect/power on your foes ??
If so...wouldn't that make her one of the crappier cards out there, given all that has to "go right" just to use her main ability...and if you do choose to utilize it...then she ends up being exhausted anyways when your opponents turn has rolled around, meaning 1-less person you have to send out in Defense ?
If I am mis-reading her or otherwise missing something that makes her awesome, please let me know.
Thanks for any / all help you guys can provide on these few questions.