New Vehicles

By Santiago, in Rogue Trader

Hi,

I was playing around with the vehicle rules and here are my versions of several vehicles using the Into the Storm supplement

Rogue Trader Vehicles:

Regatta Yacht:

Type: Skimmer Tactical
Speed: 30m
Cruising Speed : 220kmph
Manoeuvrability : +10
Structural Integrity: 15
Size: Enormous
Armour: Front 18, Side 14, Rear 16
Crew: 1 Pilot, 1 to 3 Gunners
Carrying Capacity: 8 people or equivalent cargo

Special Rules:
Skimmer
Open Topped

Weapons:
1 to 3 Twin Linked Boltguns (Range 90m, S/2/4, 1d10+5 X, Pen 4, Clip 48, Rld 3 Full, Tearing, Twin Linked)

Availiblity: Very Rare, Scarce on Damaris



Calixis Pattern Chimera:

Type: Ground Vehicle
Tactical Speed: 15m
Cruising Speed: 70 kph
Manoeuvrability: +0
Structural Integrity: 25
Size: Enormous
Armour: Front 28, Side 20, Rear 20
Crew: Driver, 2 Gunners
Carrying Capacity: 12 people or equivalent cargo

Special Rules:
Ground Vehicle , this vehicle follows all normal rules for ground vehicles
Fire Points , up to 3 passengers may fire from fire points in the hull on each side for six in total, normal rules for firing from vehicles apply and only basic weapons may be fired
Amphibious , the Chimera may ignore penalties for moving though water or similar terrain

Availability: Scarce

Weapons:
(Select One)
Gunner Operated Turret Mounted Multi Laser (Facing All, Range 250m, Heavy, -/-/10, 3d10+3 E, Pen 4, Clip 200, Rld 3 Full)
Gunner Operated Turret Mounted Autocannon (Facing All, Range 300m, Heavy, S/2/5, 4d10+5 I, Pen 4, Clip 120, Rld 2 Full)
Gunner Operated Turret Mount Twin Linked Heavy Bolter (Facing All, Range 120m, Heavy, -/-/10, 2d10+2 X, Pen 5, Clip 400, Rld 3 Full, Tearing, Twin Linked)

And

(Select One)
Gunner Operated Hull Mounted Heavy Bolter (Facing Forward, Range 120m, Heavy, 2d10+2 X, Pen 5, Clip 200, Rld 3 Full, Tearing, Twin Linked)
Gunner Operated Hull Mounted Heavy Flamer (Facing Forward, Range 30m, Heavy, 2d10+4 E, Pen 4, Clip 10, Rld 2 Full, Flame)

Optional

(Select One)
Pintle-mounted Heavy Stubber (Facing All, Range 120m, Heavy, -/-/10, 1d10+5 I, Pen 3, Clip 200, Rld 2 Full)
Pintle-mounted Storm Bolter (Facing All, Range 90m, Basic, -/-/6, 1d10+5 X, Pen 4, Clip 120, Rld Full, Storm, Tearing


Calixis Pattern Leman Russ Exterminator:

Type: Ground Vehicle
Tactical Speed: 5m
Cruising Speed: 35 kph
Manoeuvrability: -5
Structural Integrity: 35
Size: Enormous
Armour: Front 36, Side 32, Rear 20
Crew: Commander, Gunner, Driver, Loader and 2 Side Sponsor Gunners
Carrying Capacity: None

Special Rules:
Ground Vehicle, this vehicle follows all normal rules for ground vehicles

Weapons:

Gunner Operated Turret Mounted Long Barrelled Twin-linked Autocannon (Facing All, Range 450m, Heavy, S/2/5, 4d10+5 I, Pen 4, Clip 360, Rld 2 Full, Twin-linked)
2 Gunner Operated Sponsor Heavy Bolter (Facing Left Forward or Right Forward, Range 120m, Heavy, 2d10+2 X, Pen 5, Clip 200, Rld 3 Full, Tearing, Twin Linked)
Gunner Operated Hull Mounted Lascannon (Facing Forward, Range 300m, Heavy, 5d10+10 E, Pen 10, Clip 250)

Optional

(Select One)
Pintle-mounted Heavy Stubber (Facing All, Range 120m, Heavy, -/-/10, 1d10+5 I, Pen 3, Clip 200, Rld 2 Full)
Pintle-mounted Storm Bolter (Facing All, Range 90m, Basic, -/-/6, 1d10+5 X, Pen 4, Clip 120, Rld Full, Storm, Tearing


Dark Eldar Raider:

Type: Skimmer
Tactical Speed: 30m
Cruising Speed: 200kph
Manoeuvrability: +5
Structural Integrity: 20
Size: Enormous
Armour: Front 22, Side 20, Rear 20
Crew: Driver, Gunner
Carrying Capacity: 10 soldiers with gear

Special Rules:
Skimmer: I hovers over the battlefield negating most obstacles, when immobilised it crashes
Open-topped: Enemies may target crew and passengers using called shots

Weapons:
Gunner Operated Dark Lance (Facing Forward, Range 110m, Heavy, 4d10+5 E, Pen 8, Rld Full, Clip 80, Tearing)

Santiago - very nice work gran_risa.gif

More please!!

DW

Santiago, i have a question if you will?

Is there any correlation between the vehicle rules as written in Into the storm, and GW's Imperial armour books, something akin to armour thickness equating to armour value, or is it just made up numbers with no comparison to the Imp armour books.
I ask because i have access to all of them, and would like to know if any of them can be converted to RT with any accuracy.

Well yes....its correlated from the Rhino...

In TT the Rhino has F11, S11, R10, the RT Rhino has 24/24/20AP
In TT the Walker Has F10, S10, R10, the RT Walker has 20/20/20 AP

The TT Chimera has 12/10/10 so I guessed it should be approx. 28/20/20

And so on, the Raiders front armour I raised 'cause of it appearance...

Ok, it isn't very accurate but its close enough

Combat Bike

Type: Ground Vehicle

Tactical Speed: 16 m

Cruising Speed: 80 kph

Manoeuvrability: +8

Structural Integrity: 12

Size: Hulking

Armor: 18 Front, 14 Side, 10 Rear

Crew: Driver

Carrying Capacity: Personal Gear in sidebags.

Weapons : TL Boltguns (Front Facing, Range 90m, Basic S/2/4, 1d10+5, Pen 4, Clip 48, Reload 3Full, Twin-linked)

Special Rules :

Ground Vehicle

Targeter Array:Driver gains Auto-Stabilized when firing vehicle's weapons.

Open-topped: Crew may be targeted by Called Shots.

Availability: Very Rare

Attack Bike

Type: Ground Vehicle

Tactical Speed: 15 m

Cruising Speed: 75 kph

Manoeuvrability: +6

Structural Integrity: 15

Size: Hulking

Armor: 18 Front, 14 Side, 10 Rear

Crew: Driver, Gunner in sidecar.

Carrying Capacity: Personal Gear in sidebags.

Weapons : Driver: TL Boltguns (Front Facing, Range 90m, Basic S/2/4, 1d10+5, Pen 4, Clip 48, Reload 3Full, Twin-linked)

Gunner: One man-portable heavy weapon weighing 20 kilograms or less.

Special Rules :

Ground Vehicle

Targeter Array: Driver and Gunner gain Auto-Stabilized when firing vehicle's weapons.

Open-topped: Crew may be targeted by Called Shots.

Availability: ExtremelyRare

Kalec Fash said:

Gunner: One man-portable heavy weapon weighing 20 kilograms or less.

If you want to have something even vaguely comparable to the Astartes Attack Bike (or Land Speeder, which has the same restriction in Into the Storm), I'd waive the weight restriction - the number of heavy weapons that weigh less than 20 kg can be counted on one hand with fingers to spare.

I've got a stack of vehicle profiles all written up, and a bit of free time today, so I'll finish those off and post them up for people to look at later on today, hopefully.

Or up it to 40kg like the LS from ITTS.

Some changes and addtions:

The Leman Russ should get the Reinforced Hull Trait.
The DA Raiders AP should be F22, S16, R18

Dark Eldar Reaver Jetbike:

Type : Skimmer
Tactical Speed: 30m
Cruising Speed: 320kph
Manoeuvrability: +15
Structural Integrity: 10
Size: Hulking
Armour: Front 16, Side 12, Rear 12
Crew: Driver
Carrying Capacity: None

Special Rules:
Skimmer: Hovers over the battlefield negating most obstacles, when immobilised it crashes
Open-topped: Enemies may target crew and passengers using called shots
Targeting Array: Mount weapons gains Auto-stabilized
Fast and Nimble: The driver doesn’t take the size penalty to dodge nor does an attacker gain a size bonus to hit

Weapons:

(Choose One)
Gunner Operated Splinter Rifle (Facing Forward, Range 80m, -/-/5, Basic, 1d10+2 R, Pen 3, Clip 200, Rld 2 Full, Toxic)
Gunner Operated Blaster (Facing Forward, Range 30m, S/-/-, Basic, 2d10+5 E, Pen 8, Clip 48, Rld Full)

from france

i apreciate the work but something trouble me why we can't find rules to create common car, truk, bus. sometimes you don't need a rhino but just a sedan.

when you have diplomatic visit it s better in a sedan than in a rhino at least that what i think. and if after that there is a chasing car scene in the scenario well driving a sedan can be quite challenging. i remenber well the second book of ravenor there is almost only common vehicles.

does any one have a idea about it?

Imperial Build Staff Car:

Type : Ground Vehicle
Tactical Speed: 20m
Cruising Speed: 120kph
Manoeuvrability: +0
Structural Integrity: 15
Size: Hulking
Armour: Front 16, Side 14, Rear 14
Crew: Driver
Carrying Capacity: 4 to 5 passengers depending on the model

Special Rules:
Ground Vehicle: This vehicle follows all rules for ground vehicles
Open-topped: Enemies may target crew and passengers using called shots, glass doesn’t offer that much protection

Weapons: None

Imperial Dune Buggy:

Type: Ground Vehicle
Tactical Speed: 18m
Cruising Speed: 100kph
Manoeuvrability: +5
Structural Integrity: 12
Size: Hulking
Armour: Front 14, Side 12, Rear 14
Crew: Driver (Gunner Optional)
Carrying Capacity: 3 passengers depending on the model

Special Rules:
Ground Vehicle: This vehicle follows all rules for ground vehicles
Open-topped: Enemies may target crew and passengers using called shots
All Terrain Vehicle: May negate up to a -10 Terrain Penalty

Weapon: None (See Below)

Optional:
May exchange 2 Passengers for a Gunner and one weapon
(Choose One)
Gunner Operated Heavy Stubber (Facing Forward/Left/Right, Range120m, Heavy, 1d10+5 I, Pen 3, Clip 200, Rld 2 Full)
Gunner Operated Heavy Flamer (Facing Forward/Left/Right, Range 30m, Heavy, 2d10+4 E, Pen 4, Clip 10, Rld 2 Full, Flame)

from france

thanks you. are you familiar with the ravenor trilogie? because he describes well common vehicles.

Do own it, havent gotten around reading it yet

Santiago said:

Do own it, havent gotten around reading it yet

Ah, they're such a joy to read, you shoudl read 'm back to back with the Eisenhorn trilogy, as they ravenor is basically the continuation of Eisenhorn.

Currently doing up all the Imperial vehicles and maybe a few xenos and heretic when I get the time

But heres one not on this list-


The Landraider
Traits

All Terrain: No penalty for moving over difficult terrain
Amphibious: Fording depth of 36metres
Reliability: +20 to tests to repair the vehicle
Reinforced Hull: Critical Hit damage is reduced by half
Machine Spirit: WS: 20 BS: 20 Int: 25 Per: 25 WP: 80 Fel: 20 The Cyclops Class machine spirit will continue to function in the event crew are disabled.
It has a Skill of 40 for the purposes of Manoeuvre or Dodge tests and can fire One (1) weapon system per Roud.
Skills: Navigation Surface (Int) Binary (Int) Low Gothic (Int) High Gothic (Int) Secret Tongue - Astartes (Int) Tech Use +10 (Int) Awareness +10 (Per) Search +10 (Per) Forbidden Lore Astartes +10 (Int) Scholastic Lore- Tactica Imperialis +20 (Int)
Talents: Fearless, Heavy Weapons- Universal
Statistics
TARE: 72,000kg GROSS: 82,000kg Length: 10.3m Width: 6.1m Height 4.11m
Adamantite-Ceramite Composite armour 9.5cm thick on all locations Power Plant: 3000bhp Mars Pattern B Adaptable thermic combustion with auxiliary reactor
Operational Range: Dual force: 1920km Reactor: 620km
Ground Clearance: 45cm Gradient Climb: 63% Pressure: 0 - 15.5psi
Fording Depth: 36metres Trench Crossing: 7m Vertical Obstacle: 2m
Type: Ground Vehicle Size: Enormous
Tactical Speed: 10m Cruising Speed: 55km/h Handling Modifier (Drive Ground Vehicles): 0
Crew: Commander, Driver Transport: 5 Terminators, 10 Marines, 15 Humans
Armour: 35 All locations Structural Integrity: 40
Access Points: Left Side Hatch, Right Side Hatch, Front Assault Ramp
Ancillary Equipment
Long range multi-channel, multi-band radio unit, Holo-Sphere tactical display, onboard tactical cogitator, Atmospheric Sampling, Rad Counter, Air Filtration and Purification, Multi-Spectrum Periscopes (located on turret rings), gene coded controls for security and slaved remote targeting systems to control sponson mounted weapons
Availability: It isn’t, unless special dispensation is given (chapter, inquisition or high lord approved) highly illegal to possess outside of a Marine chapter.

Machine Spirit, roll for History and Oddities
All Landraiders have a name, usually granted to them after their first battle, it is a dire insult to the machine to curse it and more than one has been particularly wrathful until it has been apologised to personally. Technically, it is also a sin in the eyes of the Adeptus Mechanicus…
History: (1D5)
1 Ancient- A handful of Landraiders have been in service for many 1000’s of years and have +10 to all their machine spirit's stats
2 Lord of War- This particular machine is a legendary vehicle that causes Fear (2) against one type of enemy of mankind (Chaos, Heretics, Eldar, Orks etc)
3 Venerated- Hull is adorned with purity seals and hex wards giving its full armour save vs warp or psy attacks, the crew receives +30 to mental psy attacks
4 Battle Worn- Has taken the worst war can throw at it but perseveres, it has -5 Structural Integrity but has +2m Tactical, +10km/h Cruising Speeds and +10 Handling
5 Newly Minted- Easy to live with as everything is in perfect working order, additional +10 to Tech Use tests to repair, +5 Handling and +5 Structural Integrity
Oddities: (1D5)
1 Adventurer- Excited by new places and goes 5km/h faster in new surrounds, bored when going back the way it came and reduce speed by 5km/h
2 Defensive- Always manages to scrounge up 25% cover from ranged attacks, Cautious in combat -2 Initiative
3 Warmonger- Eager to kill the enemies of mankind, +2 Initiative and +10 to BS tests
4 Cunning- The machine is a canny veteran; it is -10 to enemies’ detection tests and +10 to all Dodge Tests
5 Vindictive- If assaulted, the machine will automatically return fire with one weapon system, the gunner may then fire with their normal actions that round

Variants
There are many types of landraider over the last 10,000 years of service, Pattern Mk1 being Horus Heresy relics on Terra, a handful of remaining MkIIa’s and MkIIb’s in service and the more recently manufactured MkIII, IV and V’s being fielded in slightly larger numbers. While there are some superficial differences, they are all comparatively much the same in terms of protection, ancillary equipment, speed and engine outputs.
The main difference is the purposing of armaments the vehicle has been issued with and some boast additional command equipment and the most common pattern uses the following-
Pintle: Storm Bolter (Range 90m RoF S/2/4 DAM 1D10+5X PEN 4 Magazine 60 rounds- Tearing, Reliable, Storm)
Forward: Twin Linked Heavy Bolters (Range 120m RoF -/-/20 DAM 2D10+2X PEN 5 Magazine 2600 rounds- Tearing, Reliable)
Sponson L: Twin Linked Las Cannons (Range 300m RoF -/2/- DAM 5D10+10 E PEN 10 Reliable)
Sponson R: Twin Linked Las Cannons (Range 300m RoF -/2/- DAM 5D10+10 E PEN 10 Reliable)
Options: Dozer Blade, Extra Armour, Hunter-Killer Missile, Improved Comms, Smoke Launcher and Searchlight

Crusader
Extra Armour: -5km/h speed, +5 Armour (Noted), Reduces Critical hits by a further Half (after Reinforced Hull) to a minimum of Jarring Blow effect
Frag Assault: Explosive charges on the hull for repelling infantry, they can be fired twice and do DAM 3D10 PEN Blast (5) around the vehicle
Armament-
Pintle Storm Bolter (Range 90m RoF S/2/4 DAM 1D10+5X PEN 4 Magazine 60 rounds- Tearing, Reliable, Storm)
Forward Twin Linked Assault Cannon (Range 120m RoF -/-/20 DAM 3D10+5X PEN 5 Magazine 2000 rounds- Tearing, Reliable)
Sponson L: Twin Linked Hurricane Bolters (Range 120m RoF -/-/60 DAM 2D10+5 E PEN 5 Magazine 2000 rounds- Reliable, Tearing, Metal Storm(6)*)
Sponson L: Twin Linked Hurricane Bolters (Range 120m RoF -/-/60 DAM 2D10+5 E PEN 5 Magazine 2000 rounds- Reliable, Tearing, Metal Storm(6)*)
*Metal Storm(6): The sheer ROF of these weapons inflicts 6 hits on a target/horde for every single degree of success, +60 to BS skill to Hit
Options: Dozer Blade, Hunter-Killer Missile, Improved Comms, Smoke Launcher and Searchlight

Helios
Pintle None- cannot mount
360deg Turret: Whirlwind Missile Launcher (Range 450m RoF S/2/6 DAM/PEN (as Missile*) Magazine 24)
Missiles-The Whirlwind can load a combination of up to 24 Krak (4D10+10X Pen 10 Blast 1) or Frag (2D10+4X Pen 4 Blast 6) missiles
Forward: None- cannot mount
Sponson L: Twin Linked Las Cannons (Range 300m RoF -/2/- DAM 5D10+10 E PEN 10 Reliable)
Sponson R: Twin Linked Las Cannons (Range 300m RoF -/2/- DAM 5D10+10 E PEN 10 Reliable)
Options: Dozer Blade, Extra Armour, Hunter-Killer Missile, Improved Comms, Smoke Launcher and Searchlight

Promethius
Improved Comms Long range comms array run by the tank commander that gives +10 to Command tests of allied vehicles and infantry in a squadron deployment
Pintle: Storm Bolter (Range 90m RoF S/2/4 DAM 1D10+5X PEN 4 Magazine 60 rounds- Tearing, Reliable, Storm)
Forward: 2000m High Definition Auspex Array- +20 to Search and Awareness checks
Sponson L: Quad Linked Heavy Bolters (Range 120m RoF -/-/40 DAM 2D10+5 E PEN 5 Magazine 2400 rounds- Reliable, Tearing, Metal Storm(4)*)
Sponson L: Quad Linked Heavy Bolters (Range 120m RoF -/-/40 DAM 2D10+5 E PEN 5 Magazine 2400 rounds- Reliable, Tearing, Metal Storm(4)*)
*Metal Storm(4): The sheer ROF of these weapons inflicts 4 hits on a target/horde for every single degree of success, +40 to BS skill to Hit
Options: Dozer Blade, Extra Armour, Hunter-Killer Missile, Smoke Launcher and Searchlight

Vehicle Upgrades- Tanks
Hunter Killer Missile

Single Anti-Aircraft missile with a +20 to Hit, does 3D10+6 Pen 6 and a range of 350m
Improved Comms
Long range comms array run by the tank commander that gives +10 to Command tests of allied vehicles and infantry in a squadron deployment
Dozer Blade
This functions for digging, demolishing things and also removes landmines when deployed, slows vehicle by 50% when being used and adds +10 Armour to the Front
Pintle Weapon
The vehicle mounts a Heavy Stubber or Storm bolter for clearing infantry near the tank, either controlled by remote or a manned from the turret
Search Light
+10 to Search and Awareness tests at night
Smoke Launchers
Shrouds the vehicle in smoke and grants 50% cover against direct hits, blast weapons work as normal, contains 6 uses
Extra Armour:
-5km/h speed, +5 Armour (Noted), Reduces Critical hits by Half (if after Reinforced Hull- quartered round down) to a minimum of Jarring Blow effect

Here are two designs used on the war planet Zayth. For use with Lure of the Expense. If your RT dares to field an army there ;)

Zayth Battle Tank:
http://www.flamesofwar.com/Portals/0/all_images/Soviet/Boxes/MM16.jpg
A tank design ranging back from the beginning of the great Zyath war. Cumbersome and sturdy, these tanks have been recovered time and again from the battlefields and lovingly restored to their former Glory. Each machine a winner and victim of hundreds of battles, displaying their victories proudly on their hulls. But after millenia of hard battles even machines they are prone to failure and it is getting harder and harder to keep them operational
Type: Ground Vehicle
Tactical Speed: 5m
Cruising Speed: 30 kph
Manoeuvrability: -5
Structural Integrity: 30
Size: Enormous
Armour: Front 32, Side 32, Rear 24
Crew: Commander, Gunner, Driver and 1 Heavy Stubber Gunner
Carrying Capacity: None
Special Rules:
Ground Vehicle, this vehicle follows all normal rules for ground vehicles, Reinforced Hull
Weapons:
Primary Armament: Self Loading Battle Cannon (Facing Turret, range 1000m; 4d10+10 X; Pen 10; Clip 1; Rld Full; Blast (5))
Hull mounted Heavy Stubber (Facing Front, Range 120m, Heavy, -/-/10, 1d10+5 I, Pen 3, Clip 200, Rld 2 Full)

Optional weaponry:
Pintle-mounted Heavy Stubber (Facing All, Range 120m, Heavy, -/-/10, 1d10+5 I, Pen 3, Clip 200, Rld 2 Full)
Special Rules:
Rickity: The structural Integrity is at -5 (already in profile) and the machine need a challenging Tech Use roll each time it is brought into the field or it fails to leave the barracks.

Ghosts of the Past: These machines are so old that they have been found to have machine spirits. These Spirits can prove beneficial as they thirst for battle or a hindrance as they fear the Battlefield. Throw a die, when it is even, the tank moves faster, turns quicker and is more accurate with its gun for that battle only. When it is odd, it is the opposite as something is making the spirit fearful.


Zayth Tank Hunter:
http://www.armyrecognition.com/europe/Belgique/exhibition/Tanks_in_Town_2005/pictures/Hetzer_Tanks_in_Town_2005_01.JPG
As more and more of the ancient Tanks fail to respond to repair and more and more resources are lost to create new ones. The Tank Hunter was born. Designed to strike fast and hard and requiring much less resources to build, the tank hunter charges it's opponent fearlessly, only showing it's heavily armored front to the enemy as its sides and rear are lightly armored. It is a much smaller vehicle then the Tank making it a cramped vehicle to be in.
Type: Ground Vehicle
Tactical Speed: 15m
Cruising Speed: 70 kph
Manoeuvrability: +0
Structural Integrity: 25
Size: Enormous
Armour: Front 32, Side 20, Rear 20
Crew: Commander, Gunner, Loader and Driver
Carrying Capacity: None
Special Rules:
Ground Vehicle, this vehicle follows all normal rules for ground vehicles
Weapons:
Primary Armament: Battle Cannon (Facing Front range 1000m; 4d10+10 X; Pen 10; Clip 1; Rld Full; Blast (5))

Optional weaponry:
Pintle-mounted Heavy Stubber (Facing All, Range 120m, Heavy, -/-/10, 1d10+5 I, Pen 3, Clip 200, Rld 2 Full)