Hi. My thief recently died in our WFRP guide. He, like the rest of the characters in the group were created when we sat down with the game the first time, so he was a bit haphazardly thrown together by simply selecting skills, talents and actions that seemed to fit his concept.Now that I got to make a new character with several advancement, I sat down with the rulebook and really started planning how to build my new character.
I went through a few versions of him, before I hit upon a build that seemed to include everything I wanted for his concept. Then I decided for fun to plan ahead by looking at what career I should transition into when the time came and how to advance him in a way that still made sense when he started his new career (primarily avoiding unusable Talent cards).
After messing around with that a little while I went, "Oh wait, wasn't there some skill bonuses and such for completing your current career?" and I started studying that bit of the rules and realized that a character spending 0 creating points in skills might come out of it better than someone spending 2 or 3 creation points if they both go for the career completion bonus. My character as an example below:
I'm creating a Smuggler. He has access to 5 skills: Intimidate, Guile, Skulduggery, Stealth and Ride.Now, in my group there is a Thug who does all the intimidating, and I'm building my smuggler with St 2, so taking Intimidate is a waste of points. Which means there are 4 skills from this career I'm interested in taking.
I'm betting quite a few careers have a list of available skills where you're not really interested in all of them. So, let's look at the difference between 0 and 4 creation points in skills:
0 creation points in Skills= 1 Skill
Let's say I start with Guile.
Now, during play I invest 3 advancement points in Skulduggery, Stealth and Ride.
Then I get to the end of my career I use 1 advancement point to get the dedication bonus.
For my dedication bonus I then recieve: Career Card, 3 Skill Specialisations.
End result: I go out of the career with 4 skills trained and 3 skill specialisations.
3 creation points in skills= 4 skills + 2 specialisations
I start with Guile, Skulduggery, Stealth and Ride. All 4 skills I want from the career.
I get to the end of my career and use 1 advancement point to get the dedication bonus.
For my dedication bonus I recieve: Career Card
End result: I go out of the career with 4 skills trained and 2 skill specialisations.
I realize this isn't a huge deal, but I felt it worth noting. I built my smuggler with 4 creation points in skills and felt a bit gypped when I realized this. So in the end I'll probably decide to leave the career before finishing it, simply because I've taken everything I can get out of it and the career card by itself isn't good enough to warrant an advancement point.
Any comments? Is there somthing I'm not seeing?