The game snatched my victory because I pulled a Night Gaunt from the monster box...this is how it went:
Two Doom tokens were needed to awaken Tsathoggua, but Marie and Rita were both in the second area of two OWs and were both capable of sealing them in the next turn (my investigators were basically bursting with clues in the late part of the game, but they had trouble reaching open gates to seal them). The Terror level was 10 (thank you Dunwich vortexes and Sheriff Engle blight...), and I pulled the Mythos card that opens a gate in the Science Department (no gate or seal there, so +1 Doom). I pulled a Night Gaunt for the gate. Okay so far, so I moved the monsters...Night Gaunt had to move to the sky. Hey, great, that way Darrell can move into the gate that just opened without trouble, but it shouldn't really be necessary because I would be winning the game next turn! Sooo, I go on and read the special text...all night gaunts must return to the reserve, increase the terror level by one if at least one monster returns to the reserve this way...terror level was 10, so +1 doom. Tsathoggua awakened and devoured everyone, despite everyone being blessed (thanks to the Blessing spell and the luck of having the stars aligned for at least 5 turns in a row) and having the warding statue absorb his attack for the first turn. At least I did last long enough to bring him down to 6 doom tokens =P
It was really a pity, because I even managed to kill off the Dunwich horror and to put down six seals (but two were cancelled by bursts).
It's so weird, every single time I think I have victory in my pocket, the game goes and pulls something like this...like that time I lost to Yig with half a doom token left or the countless "freak" awakenings (usually two or three doom tokens in a turn while I'm about to seal and win) =P
..You've got to love this game!




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