Greetings everyone!
Unfortunately, I was unable to find any topic regarding my question, so I guess I have to make a separate topic for it and hope I'll get some replies.
Oh, right, the question, or perhaps the problem. Our group is starting to get Ascended (most of us already have, actually), and during a fight (Sister of Battle vs Ogryn), an interesting question came up. Our Adepta Sororitas has put a lot of XP into getting her Wounds rather high (19), while her Toughness remained 40. During the fight, the Sororitas has gotten quite a hit and her Wounds went down to 10, thus marking her as Heavily Injured (Wounds < TB*2), which got us wondering.
Theoretically, you can get characters into rather high Wounds, while your Toughness (and thus TB*2) remains rather small. This can cause the character to become Heavily Injured even though he has still more than half of his Wounds. Example: Character with 25 Wounds, and 4 Toughness, takes 8 damage, down to 17 Wounds and he's already Heavily Injured.
After some rather puzzled looks, we considered going the opposite direction. Whenever your Wounds go below TB*2, you are heavily injured. Example: A character with 25 Wounds and 4 Toughness needs to go down to 8 or less Wounds to be Heavily Injured. This would indeed solve the problem of getting Heavily Injured "prematurely", but this would punish characters who are the opposite of this. For example, my Tech-Priest has Wounds: 13, TB: 5, thus going below 10 Wounds would make him Heavily Injured according to this possible "house-rule", as opposed to right now, where he needs to go 3 Wounds or less for Heavily Injured.
I don't know if anyone came across this problem before, but do you guys have any idea how to fix this discrepancy?
Thanks!
Seqvirin