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Ok. Back to your normal channel. I have a new archetype for you kids at home. I'm trying to showcase the "other" side of High Elves here. This isn't a kosher tier 1 deck but it's nipping at the heels - you definitely have chances to win vs. the major competitive archetypes right now (i.e. Dwarves and Thrower). I am undoubtedly missing some tuning which will make it more competitive, but in the end it may just need a bit more juice from the next BPs. In any event, I would expect it to make a significantly better casual deck than the normal defensive HE unit archetype. It also represents, in my mind at least, what the game seems to "want" you to get out of the indirect damage theme of High Elves rather than the normal fogathon. I think I have made my feelings on the normal Thrower archetype clear enough at this point.
The plan is to do a ton of indirect damage to present diffuse pressure and finish off zones with efficient units. The deck looks pretty terrible at first glance but it's a lot better than it looks. The deck simply does not work without March of the Damned and Silent Forge. If you don't have them, get some proxies or wait till you have those sets if proxying brings you out in hives.
3 Veteran Sellswords
3 Envoy from Averlorn
3 Loremaster of Hoeth
3 Sea Guard Captain
2 High Elf Spearmen
3 Silver Helm Detachment
1 Descendant of Indraughnir
-- 18
3 Innovation
3 Charge of the Silver Helms
3 High Elf's Disdain
3 From Beneath The Waves
-- 12
3 Warpstone Excavation
3 Contested Village
3 Outpost of Tiranoc
3 Citadel of Dusk
3 Elven Warship
3 Temple of Vaul
2 Repeater Bolt Thrower
-- 20
Alright, now some process-of-design notes.
The Warship damage turns out to add up pretty fast, especially if early Outposts don't get demolished. I originally added From Beneath the Waves as a joke but it turned out to be actually pretty decent since you often have to keep 2 resources up for Disdain anyway - I'm a convert. I'm not saying it's amazing, but it is definitely playable in this archetype. As a bonus, the flavour text on FBtW is classic. No, before you suggest it, Surprise Assault is still terrible.
Envoys, Temple of Vaul and Citadel of Dusk make for a solid early resource engine. 6 resources a turn and as many cards as you can get is normally what you want. I toyed with the amusing idea of looping Loremasters via Lelansi but it's too fiddly and Lelansi doesn't do anything on her own.
I seriously considered playing Finreir's Guard (the 1-toughness unit) to help race Thrower but I don't think they do enough.
I am probably going to have to cut a Charge just because I can't find enough units with more than 1 HP. As is, the Spearmen are pretty questionable since they die to Master Rune of Spite, so they may also get cut at some point once I figure out a better idea.
I sorely want to play more Descendants because they are just so cuddly, I mean, enormous. Swinging for 8 is very tasty - you usually burn the zone you swing at. But they are really pricey - you normally only want to be going the Thrower route or Descendant route, not both.
Comments, questions, haikus and jokes are welcome as usual.