Hello everyone.
I only started playing this game a few weeks ago, and have enjoyed it thus far. I currently have the Core Set, Secrets of Arkham, Murmurs of Evil, Whispers in the Dark, and The Spoken Covenant - AP's.
So far, I have only made up two decks - a Cthulhu // Yog Sothoth deck and a Hastur // Miskatonic deck.
I got to test them both and felt the Cthulhu one performed well, but the Hastur / Miskatonic one was pretty sad. Granted, there was only 1-test game for that one, but it failed to accomplish very much and got wiped out 3-Stories to 0.
One thing I wanted to know about basic Deck Construction is, what combos of Factions are generally considered "good together" - and why ?
Also - what is the point // theme of The Syndicate ? (looking at the cards for them that I have, I can't see too many that make me say "Wow, that's awesome and will be of great use in my games !").
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Secondly, what is the ideal breakdown of Cards (number of cards) in most decks ? Like...I've heard most decks should feature 30-Characters (appx) and about 20-support cards (which can be Locations, Spells, Events, etc. etc.). Is that valid ?
Then, when you are forming a dual-faction deck (seems to be the most common, right ? - going 3 or more is not a good idea, I take it ?) ....how do the "ratios" change in terms of what you should likely have in the deck ?
Like...if you have Hastur and Shub in a deck...should you go 15-Hastur Characters and 15-Shub....then 10-Hastur (Support) and 10-Shub (Support) cards to round things out evenly ? Or is there no set "amount" ?
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Lastly, I found in the Hastur deck, that they (at least with the cards I have) really lack solid Combat ability or general Toughness. As such, I find that when my opponents utilize fast-deploying decks (Agency + Miskatonic combo) ...I cannot stop his units to any great effect, or at best I drive 1-character insane, and then the Combat-character remaining smashes me solidly...killing my guy....he is then unopposed on the Skill and / or Investigation struggles, netting him 2-3 Success Tokens, despite my best efforts.
Is there any way to effectively squelch or slow this down ? (Fast opening decks with small cheap characters // professors // investigators)
What cards does Hastur have that I should focus on getting that would be good against "rapidly deploying" decks ? Also - is there a better Faction that tends to combo well with Hastur (other than Agency itself, which I've heard is really, really, good....) ... other than Miskatonic ... ? Is the lack of Investigation in the "monster" factions (most of them) a problem ? - does it mean I should naturally seek to pair Hastur, Shub, etc - with either Miskatonic or Agency or Syndicate for best effect ?
-Thanks for any / all ideas / answers and suggestions you guys can provide on these 3 (general) questions I've listed above !
) "you're up".