Rolling on Psychic Phenomena table with 1D10 ?

By Tubben, in Dark Heresy Rules Questions

Hello.

I was thinking i did read somewhere that you never have to roll on the Psychic Phenomena Table if you only roll 1D10, but i am unable to find this passage anywhere again.

Am i wrong, can you trigger Psychic Phenomena with 1D10 also, or do you have to roll atleast 2D10 to trigger an effect ?

If you are using the fettered/unfettered/push rules from Ascension, you don't roll on the table if you are only at fettered strength.

If you aren't you can trigger phenomena on any power roll.

DotDG also has a talent that reduces how often you roll on the phenomena table, can't remember what it is.

Bilateralrope said:

If you are using the fettered/unfettered/push rules from Ascension, you don't roll on the table if you are only at fettered strength.

If you aren't you can trigger phenomena on any power roll.

DotDG also has a talent that reduces how often you roll on the phenomena table, can't remember what it is.

Didnt found the DotDG talent, please try to remember which one.

The generally problem i have with this, you could trigger an phenomena with a minor power where your bonus is high enough that you dont even need an dice, but are forced to use atleast one.

I cant help myself, normaly i am pretty good in remembering such things, thats why i dont think i am wrong here. I am almost sure somewhere is written you dont trigger phenomena with only one dice ;-)

The point is that ALL warp power is dangerous, even the little stuff. You always have to roll one die to activate a power even if your bonus is greater than the activation cost.

Half the fun of playing a psyker is rolling that 1d10 purely to try to avoid the 9.

DotDG p.26 Psychic Supremacy.

phantomoftruth said:

DotDG p.26 Psychic Supremacy.

Thanks alot

phantomoftruth said:

DotDG p.26 Psychic Supremacy.

Which is now made completely pointless in its current form if you are using the Fettered/Unfettered/Push system. You can't Perils on a Fettered power check and Psychic Supremacy allows you to disregard a single "9" rolled on a check using less than have your Psy Rating in dice.

I keep meaning to ask Mack about that, but I think a good fix is to allow the talent to count in the Unfettered level of things now, but not in a Push.

-=Brother Praetus=-

Brother Praetus said:

phantomoftruth said:

DotDG p.26 Psychic Supremacy.

Which is now made completely pointless in its current form if you are using the Fettered/Unfettered/Push system. You can't Perils on a Fettered power check and Psychic Supremacy allows you to disregard a single "9" rolled on a check using less than have your Psy Rating in dice.

I keep meaning to ask Mack about that, but I think a good fix is to allow the talent to count in the Unfettered level of things now, but not in a Push.

-=Brother Praetus=-

An alternate solution would be to make Psychic Supremacy allow the character to use one more Psy Rating than normal for Unfettered powers - so you can use Half Psy Rating +1 instead of just Half Psy Rating, which is the same as the bonus granted by Discipline Mastery in Rogue Trader.

N0-1_H3r3 said:

An alternate solution would be to make Psychic Supremacy allow the character to use one more Psy Rating than normal for Unfettered powers - so you can use Half Psy Rating +1 instead of just Half Psy Rating, which is the same as the bonus granted by Discipline Mastery in Rogue Trader.

Not a bad idea, I suppose. Alternately, keep the general effect of the talent; ignore one rolled 9, but let it apply to an unfettered roll instead. That's the idea I've been toying with.

-=Brother Praetus=-

Brother Praetus said:

N0-1_H3r3 said:

An alternate solution would be to make Psychic Supremacy allow the character to use one more Psy Rating than normal for Unfettered powers - so you can use Half Psy Rating +1 instead of just Half Psy Rating, which is the same as the bonus granted by Discipline Mastery in Rogue Trader.

Not a bad idea, I suppose. Alternately, keep the general effect of the talent; ignore one rolled 9, but let it apply to an unfettered roll instead. That's the idea I've been toying with.

Fair enough, but that idea doesn't really work when transferring characters to Rogue Trader or Deathwatch, hence my suggestion. Either's good depending on what you're looking for.