Vent a bit with me about your frustrations with those wacky players...
Ever notice how murderously cutthroat players can be? Not all of them, but a lot of them. And it frustrates me, at least when their not done well. I see two types in almost every game:
The boring type that ALWAYS rolls up a jaded neutral or chaotic character. They interpret having no personality and always resorting to threats as being grim and gritty and deep. For them being and never giving an inch on anything is the same as being tough and manly. They hate the idea that their character would ever REACT to anything. While I find these players boring I don't mind them so much. Since they are predictable you can actually engineer encounters for them to feel like Big **** Heroes, to feel tough as nails, and be forced to make compelling
I save my ire for the morally dissonant hero!
They role up a more traditional hero, a bit more wide eyed and with more heart. Their character tries to stand above the darkness around them and believes in the worth of a human life. Supposedly...
But despite supposedly being underdog heroes in a grim, dark universe they will almost NEVER take the high road if it is inconvenient. Morally they are inconsistant, trumping human values when convenient, willing to murder and pillage anyone and anything that isn't a puppy, wide eyed orphan, or princess. As often as not just as even more blood thirsty than the villain. If they see a Rival Rogue Trader before the rival sees them it is a chance for a sneak attack murder! If they have taken prisoners they feel the wisest course of action is summary execution. They will sell slaves, cause collateral damage, and lead coups at the slightest provocation if it seems tactically beneficial or mechanically useful.
I think my issue may be the wasted potential. I love playing through stories of drama, trial, damnation and redemption, and the characters personality and background provide rich resources for these types of encounters. But these two types of players...
The first is so focused on being stoic and morally ambiguos they can never progress as characters. In most fiction the lonely gunman is compelling because of their depth: while they appear not to care, they really do. They can't help but do the right thing, or they grow to love those around them in spite of themselves. The former kind of player ignores all of that in favor of a two dimensional lonely stranger.
The latter is even worse, because not only are they hard to work with, they are actively detrimental to stories due to the eccentric nature of their choices. They take moral stands when convenient and through morals out the window the rest of the time. Where they could have enjoyed epic tales of being a light in the darkness they end up just drifting from encounter to encounter with no growth, no legacy. Just a string of technically "successful" encounters and a failing character. Such wasted potential.