I'm getting ready to run Damned Cities. After the events of House of Dust and Ash and Tattered Fates, I'm afraid the players will insist on ripping the tower apart as soon as they hear the name "Haarlock's Folly". Any attempt by the Arbitrators to stop them will, of course, make them more suspicious and unlikely to be interested in investigating the murders.
Has anyone run into a similar problem with this adventure?