My players have completed Zayth in LotE and after siding with Hovik, helping him in his coup, interrogating and mind probing the engineseers and learning the secrets of autoloading macros I came to a question. Why is this so understated in the adventure? The adventure states that Zayth is pretty much the only place that has these guns and not noly that but also knows how to make them, hence the potential trade link they can set up with the planet for them. Of course if they know how to amke them then anyone can learn how to make them once they figure out how (for instance by busting into the Engine Orders). It seems that this is not jsut a cool source of some PF but also something potentially revolutionary to the Imperium. If you can show the Mechanicus how to amke these devies again and they oufit the various millions of Imperial ships with them that changes the Imperium ina big way for the better. So why only like 2 PF? It seems like this is unoverse changing archaeotech of the highest calibre and should guarantee the PC's whole star systems at the least and the eternal gratitude of the AM, the Navy, and the Imperium as a whole.
I am not asking this as a way of trying to counter my players, but rather what other GM's thoughts are on how this tech could effect the Imperium and how you ran it in your games.