Wow... I just finished GMing an entire rogue trader campaign.

By Cheddah, in Rogue Trader

Still can't believe its over. Was running for almost a year. Everyone made it to rank 8. Nobody died but more than one player was left with 0 fate.

Highlights (In Order):

- Founded a new Rogue Trader dynasty.

- Tested an experimental Exterminatus weapon.

- Killed a high level Big Mek weapons dealer.

- Hunted a primordial dinosaur-like beast across a death world for sport.

- Lost in the warp and survived with an alliance with the eldar.

- Disabled a corrupted titan.

- Destroyed a fallen inquisitor, his deathwatch bodyguards, and the slaaneshi pirates they were leading.

- Sealed away an avatar of Slaanesh for the next hundred years.

Overall the game is great and I've really enjoyed playing it as have my players. My only gripes are that full auto could be balanced as well as high level play in general. WS and BS skills maxed out close to endgame (skill + modifiers) so a lot of combat rolls just came down to who failed their dodge or parry rolls and who botched them and died.

Sounds like you had a great game going! Is the system ayear out already? Time flies when you have fun.

Congradulations! What a wonderful thing, to actually wrap up a campagin instead of have it peter out. :)

Cheddah said:

Overall the game is great and I've really enjoyed playing it as have my players. My only gripes are that full auto could be balanced as well as high level play in general. WS and BS skills maxed out close to endgame (skill + modifiers) so a lot of combat rolls just came down to who failed their dodge or parry rolls and who botched them and died.

I've noticed this too, though I have less issue with it. I figure by the end-game it is entirely appropriate for the PCs to be "gods of war", able to kill any single target with ease and avoid any single attack, just like in the tabletop game. At that point I feel they should be making more use of their organization and acting as strategic assets in fights rather than the alpha and omega in combat. If they keep themselves covered with troops and apply themselves judiciously they are very effective. If they get exposed, well sure they can avoid any single attack, but when dozens of heavy weapons crews, heavy armor, or powerful creatures are attacking them all at once they will quickly run out of reactions.

By the end I was using Deathwatch's horde rules to include their troops in standard ground combat. It worked ok - so long as they had a friendly horde unit nearby players took less penalties from fighting enemy hordes (to dodge for instance). Hordes are super durable though. Even multi hit weapons take awhile to bring down a 50 magnitude horde. My players ended up using them to cover their flanks and distract heavy hard hitting units.