So what's everyones' opinion on the Web ability? As the Overlord, it's one of my favorite abilities as it's good for stalling heroes. However, as a hero player, it can be horrible. We played this game yesterday and I webbed one hero and it took him 6 turns to get out of a single web. He simply could not roll a surge to save his life. About 45 minutes of real time and he was basically out of the game.
Does anyone have any house rules for dealing with such a potentially crippling effect? Maybe allowing the hero to spend fatigue to re roll? It adds to the flavor as he'd be struggling to free himself. What about having another hero try to help him out? Or is it just fine the way it is?