Trading Equipment... when "for the love of goo" WHEN?!

By mentorius, in Arkham Horror Second Edition

sorry to have to return to this theme again, but it is worth clarifying once more.

the rules say:

EQUIPMENT TRADING
An investigator in the same street area, Other World area, or location as money trade Another investigator May, Common Items, Unique Items, and Spells. This May be done Before, During, or after-Movement, but not During combat.


So when it says "Before, During, or after-Movement ".... is telling us that:

A.- items can be exchanged ONLY during the Movement Phase (either before you start to move, while you're moving or when you finish your move)

B.- items can be exchanged at any phase at any moment ... except during combat.

I mainly want to know if there official answer to this... thanks in advance.

The updated FAQ has had only two drafts so far. The first draft says "Movement phase ONLY."

The second draft does not contain this clause. But since the first draft's clause is definitive, I tend to go with "A."

Tibs said:

The updated FAQ has had only two drafts so far. The first draft says "Movement phase ONLY."

The second draft does not contain this clause. But since the first draft's clause is definitive, I tend to go with "A."

I don't, considering that it contradicts everything FFG has said about trading over the years.

What contradictions occur? I don't remember anything being said that would be a problem.

Tibs said:

What contradictions occur? I don't remember anything being said that would be a problem.

I believe it said something like you can trade at anytime. I don't have the exact quote.

Avi_dreader said:

I believe it said something like you can trade at anytime. I don't have the exact quote.

This is just your imagination (possibly combined with your refusal to accept that you've been playing the game wrong all these years). There's no such quote, FFG has never implied that trading could occur during any other phase than movement. I'm convinced the rule has always been "Trading occurs only during movement", but they've just failed to spell it out clearly.

-Villain

mentorius said:

sorry to have to return to this theme again, but it is worth clarifying once more.

the rules say:

EQUIPMENT TRADING
An investigator in the same street area, Other World area, or location as money trade Another investigator May, Common Items, Unique Items, and Spells. This May be done Before, During, or after-Movement, but not During combat.


So when it says "Before, During, or after-Movement ".... is telling us that:

A.- items can be exchanged ONLY during the Movement Phase (either before you start to move, while you're moving or when you finish your move)

B.- items can be exchanged at any phase at any moment ... except during combat.

I mainly want to know if there official answer to this... thanks in advance.

Thank you for this question. I too believe it is A. Some have interpreted "After movement" to mean "any time" after movement and "before" the same way. I think FFG would have just said "any time except combat" if that's what they meant.

Hello.

Quote from the Innsmouth Rule Book on the last page in the FAQs section:

"Two investigators may trade with each other whenever they are in the same location, except during combat. They may trade before, during, or after movement, which means that trading does not end a move."

This rulebook is from 2009, and therefore this FAQs seems to be the most recent "clarification".

Maybe it is a dilemma that they heavily refer to movement in sentence #2 again; but I would handle it like it is written in sentence #1.

Reason 1: Sentence #2 refers to the standard situation when investigators meet; and sentence #1 gives you the chance to trade items as well in "special movements" from location encounters.

Reason 2: In this rule-clarification as well as in the original rule of AH the explicit exception to the freedom of trade is "combat"; therefore it should be allowed to trade anytime during the course of a round. And the strong focus on movement only tells you that movement is not interrupted by trading.

I'd like to raise the level of confusion a bit: Would a character driving the Patrol Wagon be allowed to travel to different locations with different investigators in order to trade items during the same movement phase? cool.gif

Ia! Ia!

Mad

MaddockKrug said:

Hello.

Quote from the Innsmouth Rule Book on the last page in the FAQs section:

"Two investigators may trade with each other whenever they are in the same location, except during combat. They may trade before, during, or after movement, which means that trading does not end a move."

This rulebook is from 2009, and therefore this FAQs seems to be the most recent "clarification".

Maybe it is a dilemma that they heavily refer to movement in sentence #2 again; but I would handle it like it is written in sentence #1.

Reason 1: Sentence #2 refers to the standard situation when investigators meet; and sentence #1 gives you the chance to trade items as well in "special movements" from location encounters.

Reason 2: In this rule-clarification as well as in the original rule of AH the explicit exception to the freedom of trade is "combat"; therefore it should be allowed to trade anytime during the course of a round. And the strong focus on movement only tells you that movement is not interrupted by trading.

I'd like to raise the level of confusion a bit: Would a character driving the Patrol Wagon be allowed to travel to different locations with different investigators in order to trade items during the same movement phase? cool.gif

Ia! Ia!

Mad

Yes, its the confusing FAQ answer that prompted the question in the first place. Again, if the authors wanted let us trade at anytime, why didn't they just say it straight out. In actual fact, I'm not very tight on trading anyway. And I can't see the real problem with investigators trading at anytime (except combat). However it does make the game a little easier as multiple investigators at the Curiostie shoppe can trade money as they purchase in turn.

"Q: Exactly where, when, and what can investigators trade with
each other?

A: Two investigators may trade with each other whenever they
are in the same location, except during combat. They may trade
before, during, or after movement, which means that trading
does not end a move.

Investigators may trade Common Items, Unique Items, Spells,
and money. They may not trade Clue tokens, Allies, monster
trophies, or gate trophies."

Also based on this answer and excluding the context, we can no longer trade Exhibit items, since they are not listed (nor are they specifically excluded).

As to the question of the Patrol Wagon"

"Movement: If you are in Arkham, you may move to any street area or location in Arkham instead of your normal movement.

Roll a die at the end of each Combat and whenever you return to Arkham from an Other World. On a 1, return this card to the box.


Clarification
Patrol Wagon cannot be used to move directly to Devil Reef, Y'ha-nthlei, or any Kingsport Head locations (The Causeway, Wireless Station, and Strange High House in the Mist).

When using the Patrol Wagon to move to a new location, it is not necessary to evade any monsters along the potential path. Monsters in the destination location must be evaded or fought as normal though. (Source: Page 10 of The Dunwich Horror Rulebook) "

IMO, the patrol wagon is a very badly designed card. We call it the helicopter. By the unclarified RAW, yes you can probably hop around, you can hop to somebody else and trade it to them for their turn. You apparently could have done any of the clarified acts until they were clarified. And on the downside, if you were going to actually "move" the patrol wagon you would have to evade monsters along the way if you couldn't find an open path and you'd have to pay the $1 to take the train.

Needless the say we don't play it that way, its just nuts.

MaddockKrug said:

I'd like to raise the level of confusion a bit: Would a character driving the Patrol Wagon be allowed to travel to different locations with different investigators in order to trade items during the same movement phase? cool.gif

That's simple. You can't trade with the Patrol Wagon EXCEPT if you start or finish your movement in a location with an investigator.

"while you are moving" don't apply because with the Patrol Wagon you just "teleport" from point A to point B, ignoring any street or location.

Villain said:

Avi_dreader said:

I believe it said something like you can trade at anytime. I don't have the exact quote.

This is just your imagination (possibly combined with your refusal to accept that you've been playing the game wrong all these years). There's no such quote, FFG has never implied that trading could occur during any other phase than movement. I'm convinced the rule has always been "Trading occurs only during movement", but they've just failed to spell it out clearly.

-Villain

::Cough cough:: ::grin:: beyond what the last few posts said, you also have forgotten about final battle upkeep trading.

@ Mageith

I vaguely recall it being ruled at some point that exhibit items were tradeable. But I think that was in some long lost ruling in the old forums. I doubt it's in any FAQ :'/

Of course you could just make the argument "Items are tradeable, exhibit items are items, therefore exhibit items are tradeable." Syllogism man strikes again! ... I never realized how pervy "syllogism" sounds until now.

Exibit items are indeed tradable. If the word "item" wasn't enough of a clue, all tradable cards are explicitly delineated in the proto-FAQ:

Investigators may trade:

  • All "regular" items (including spells)
  • Money
  • Deputy wagon and revolver (both are items)
  • Exhibit items (all are items)
  • Rail Passes (is an item)

The broadest definition is that investigators can trade items and money. Everything in the above list that is not money is an item. Anything that is not on the list is not an item and may not be traded.

Oh we trade exhibit items, its just by the RAW that you can't.

Rail passes are items? Is that new? Makes sense.

Hello.

Helicopter! That's good! partido_risa.gif

Ia! Ia!

Mad

I don't care what the rules say. If two investigators are at the Curiositie Shop, it's just mean to not let them pool their money.

avec said:

I don't care what the rules say. If two investigators are at the Curiositie Shop, it's just mean to not let them pool their money.

Sry, would you mind rephrasing it? I am not sure what you mean with that. (Am neither an USofA- nor an UK-/Commonwealth-man, and I am not natively speaking English ...)

Do you say: You find it wrong that two characters at the same location may trade money/ items?

Or do you say: By all means, free trading ftw?

Anyway: I find it interesting that you willfully don't care about the rules ... lengua.gif

Ia! Ia!

Mad

MaddockKrug said:

Do you say: You find it wrong that two characters at the same location may trade money/ items?

Or do you say: By all means, free trading ftw?

Um, I don't know what ftw means. I think investigators should sometimes be allowed to trade in the Encounters phase, even if it's against the rules.

MaddockKrug said:

Anyway: I find it interesting that you willfully don't care about the rules ...

I'm a complex man.

Hello.

Complexity is a good thing to have - it protects you from the loss of sanity. gran_risa.gif

And thank you for rephrasing. ftw = for the win - some internet-gossip-style I still "own", but I work on getting rid of it ...

About the rule in question: I think your understanding of the rules in question is actually the way the rules want "trading" to be. But, as you and all of us see: the rules are the hunting ground, and the real meaning is the game we try to chase down ...

And I'd like to add a meta-level to the idea of trading: AH is a cooperative game, which does not allow to gang up on a monster, but it allows so many more things like trading actually or planning together and forcing people to plan their next steps actually; and why then should trading be limited so much...?

Ia! Ia!

Mad

With regards to trading the Patrol Wagon-is that even allowed? That's like letting your friend borrow the police car if you're a cop.Doesn't feel right.

If they let Deputy Dingby drive it, they'll let ANYONE drive it.

zealot12 said:

With regards to trading the Patrol Wagon-is that even allowed? That's like letting your friend borrow the police car if you're a cop.Doesn't feel right.

Wait until you realize that Sheriff Engle will deputize WENDY ADAMS, and has to put into the police budget two small wooden blocks that Wendy must tie to her feet in order to reach the pedals.

Tibs said:

zealot12 said:

With regards to trading the Patrol Wagon-is that even allowed? That's like letting your friend borrow the police car if you're a cop.Doesn't feel right.

Wait until you realize that Sheriff Engle will deputize WENDY ADAMS, and has to put into the police budget two small wooden blocks that Wendy must tie to her feet in order to reach the pedals.

Cops were more casual in the 20s :') (this game is set in the 20s, right?)

Reminds me of our last game where the penniless Ashcan Pete took a bank loan. Talk about reckless subprime lending - no wonder the great depression hit soon afterwards...

-Villain

Villain said:

Reminds me of our last game where the penniless Ashcan Pete took a bank loan. Talk about reckless subprime lending - no wonder the great depression hit soon afterwards...

-Villain

Sure homeless man, we'll give you the same loan as the heiress, you're good for it, right? Now don't spend it all on whisky and magical weapons.

Avi_dreader said:

Villain said:

Reminds me of our last game where the penniless Ashcan Pete took a bank loan. Talk about reckless subprime lending - no wonder the great depression hit soon afterwards...

-Villain

Sure homeless man, we'll give you the same loan as the heiress, you're good for it, right? Now don't spend it all on whisky and magical weapons.

You can't buy Whiskey at Curiositie Shoppe. Now, Milk of Shub-Niggurath... gran_risa.gif .