One of my few complaints about AH in terms of the design/gameplay is that investigators cannot gang-up on monsters. I think in thematic terms and in the sense of adding more co-op interaction among the players and the characters, it would be better that way. But for whatever reasons (and they may have been very good reasons), the game wasn't designed that way, and as it is, the system would not work if more than one investigator could fight the same monster... it would be way too easy to clean them all up. But I'd like to discuss some possibilities for adding that to the game, and what would need to be adjusted to balance that, and I'm looking to test some possible solutions.
My initial thought is that you could keep the turn order, so for example Inv1 moves to a 3 toughness monster and attacks it, doing 1 damage (put a Stamina token on the monster), then Inv2 moves there and finishes it off, scoring the other 2 hits. The question is, does Inv1 incur some damage as a result of not finishing it off? If the monster is not killed, does it heal its damage by 1 toughness per turn? Is there some adjustment needed to the combat rules in that case?
Another thought is to add a phase between Movement and Arkham Encounters; the Combat Phase. Any investigators who have moved to a location with a monster will fight them during that phase, which may include more than one investigator fighting the same monster(s). So in that case, it would be more of a simultaneous thing. How to adjust then, so it's not too easy? Of course, the thing is, it should be easier to kill a monster with more than one investigator fighting it... that's the whole point. But not to the extent where it becomes a cakewalk or totally unbalances the game. And in that case, which investigator gets the monster trophy? I'm guessing they could choose who needs it more...
I suppose, though, that merely taking a turn and movement for an extra investigator or two to focus on a monster takes away from their focus on other things, so I don't want to go overboard in terms of compensating for it being easier to kill monsters. But inasmuch as monsters will certainly be easier to polish off and monster trophies easier to come by and spend, then something would need to be done. Perhaps the simplest adjustment might be to just lower the monster limit by 1 or 2 and the Outskirts limit by 1 or 2. I'm not sure if that's quite enough, though.
So how to have multiple investigators attack a monster without needing to change any of the card/board stats or abilities in the game, with only a minimal mechanic addition or adjustment... that to me is the goal here. Question is... can it be done?