Hello. I just finished my second session of WFRP and have a couple questions. They pretty much all on different topics so I'll make a list. Feel free to answer any or all of them. Thanks.
1- What would be a good price for a riding horse (and other mounts, for that matter)? (I guess I could just check my old WFRP stuff and convert prices, but still)
2- Can a wizard using the channeling action can normally choose whichever success line he wants? If that is so, how is channeling recklessly riskier than conservatively? (since you can simply choose to channel less power and not exceed your max)
3- When using his Magical Sight, would a wizard notice anything special about...
3a- mutants?
3b- chaos artifacts or deamons?
3c- Divine shrines or items
3d- Items such as "Korden's Hammer" in the intro adventure.
4a- Some attack spells seem to be described as attacks on their cards, and yet are not checks VS. Target defense. Does that mean opponents don't use their defense and active defenses, and that the spell doesn't gain the default 1 challenge dice for attacks?
4b- If not, would you add some challenge and misfortune dice anyways for those spells, or do you consider them to be like old school D&D Magic missile which, if successfully cast, always strike their target?
5- Some attack spells have no listed range. Can those spells be cast at any range without penalty?
That's all I can think of for now. Thanks for your input.