Hi. I'm currently GM'ing a group through Lure of the Expanse, and my players have just thrown me a curve ball... Figured I'd poll the forums for suggestions. [if your group has a ship named "The Fearsome Darter" kindly stop reading this thread now.]
So, here's the situation: The PC's are at the Processional of the Damned, having previously visited three other locations within the Heathen Stars. The first part of the adventure goes pretty much according to plan: They fight Hollow Men. They rescue Wrath's Carrion (the sane ones). They loot ships. They fly into debris. They loot more ships and fight a daemon. They rescue more of Wrath's Carrion. They find and successfully read the nexus point. They get in a fight with Wrath's Carrion (the insane ones) and then flee, with 1 hull point remaining and their enemies in hot pursuit.
However, here is where things deviate from the script. The PC's ship is crazy fast (Archaeotech drive on Hazeroth raider) and the pilot rolls seven (!) degrees of success on his first roll. It gets worse from there. Thanks to godly rolls from the PC's, Wrath's Carrion do NOT chase the PC's back to the warpgate. Instead, the PC's lose their pursuers with contemptuous ease and are now roaming the Processional basically at will.
I ask, "what do you do now?" and at once they all tell me they are going to visit Oblivion while they are still here. You know, Oblivion... the innermost planet really deep in the system that no one has ever visited and returned? Riiiiiight. That Oblivion. So, now the four PC's, plus four armsmen, have just landed on Oblivion amidst enormous cyclopean ruins that appear to resonate strangely with the Warp... That landing was the end of the most recent session.
This poses two problems.
First, how are they going to repair their ship? They have 2 hull points left after successful extended repairs, and there is no way that's going to be enough when they reach the Dread Pearl. Their competitors will eat them alive. The morale and crew numbers aren't looking too good either.
Second, what should the surface of Oblivion be like? Aside from "the players got way too curious for their own good", I'm not sure what I should do to them. Two of my players are intimately familiar with the 40K universe and really should have known better, so I have no qualms about unleashing hell. The bit about cyclopean ruins and warp resonance is all I told them, because it was all I could think of off the cuff. I didn't expect them to visit that planet at all, so I didn't prepare anything and don't have any ideas at the moment.
Your thoughts?
Cheers,
- V.