Forced march, Defensive or offensive tactic?

By wh40kaddictjc1, in Warhammer: Invasion The Card Game

Forced march, Defensive or offensive tactic?

If you're playing Forced March, it must be your turn, so you tell me.

Both, pretty much. You want to use it in a way that will make you safer, and your opponent more vulnerable. I tend to use it, for instance, to put my enemies great unclean one into his quest zone, in an effort to deck him, reduce his attacking damage, and leave his battlefield open to attack.

thats mostly what I did, I only have the core set and I was playing against orcs, I drew both FM's and moved both Ironclaw's horde and Urguck with Choppa into the quest zone, in the end I lost, it was close and he did 4 damage over what he needed to win, but if had prevented enough damage, he would have lost because I had bled his deck dry with only two cards remaining when he won.

Offensive all the way. Forced March any zone dependant unit into a zone that makes that unit worthless, Twin Tail Comet to march another unit in the same fashion. So cruel.

If you have the Shrine to Taal + Pistoliers combo and your enemy kills your pistoliers, you can also bring another pumped up unit from you kingdom into your battlefield, to deal the damage of your Shrine.

Some uses of Forced March:

  • Moving a unit from your kingdom or quest to your battlefield for a surprise attack
  • Moving a defending unit out of an opponent's zone before you attack
  • Turning off an opponent's utility unit with a zone requirement for use of its ability (e.g. moving Vile Sorceress to Battlefield, or Spider Riders to Quest)
  • "Milling" your opponent by moving a high-hammer unit to their quest zone (or preventing yourself from decking by moving your own unit out of the quest zone)
  • Disrupting your opponent's resource engine or card draw by moving units out of their kingdom/quest zones
  • 'Double-dipping' your own resource producers by playing a high-hammer unit to Kingdom, them moving it to your Quest zone during your Kingdom phase

... and I'm sure there are plenty more.

In general, cards have a lot of uses; pigeonholing them as "defensive" or "offensive" is going to unecessarily limit your thinking when considering the card for your decks.

I was just generally categorzing to create an interesting discussion

ddm5182 said:

Some uses of Forced March:

  • Moving a unit from your kingdom or quest to your battlefield for a surprise attack
  • Moving a defending unit out of an opponent's zone before you attack
  • Turning off an opponent's utility unit with a zone requirement for use of its ability (e.g. moving Vile Sorceress to Battlefield, or Spider Riders to Quest)
  • "Milling" your opponent by moving a high-hammer unit to their quest zone (or preventing yourself from decking by moving your own unit out of the quest zone)
  • Disrupting your opponent's resource engine or card draw by moving units out of their kingdom/quest zones
  • 'Double-dipping' your own resource producers by playing a high-hammer unit to Kingdom, them moving it to your Quest zone during your Kingdom phase

... and I'm sure there are plenty more.

In general, cards have a lot of uses; pigeonholing them as "defensive" or "offensive" is going to unecessarily limit your thinking when considering the card for your decks.

I'm pretty sure that most people are aware of the many uses of "Forced March". If you didn't understand that the op was likely asking what our favorite uses were...well then I guess your post can be forgiven. But, thanks for sharing the obvious in any case. It may have helped someone.

Defensive, all the way. The hilarious look of disappointment on their face when someone's unit is no longer where they put it is so fulfilling. I moved my friend's King Kazador into the Quest zone from the Battlefield and he just yelled "**** IT!"

Schadenfreude is the true meaning of Forced March. It has that unexpected zing that Wilhelm of the Osterknacht lacks.