So Deathwatch is a combat heavy game, with juiced up superhumans in armour powered by a small sun on their backs.
so what ideas do people have for keeping this interesting? what particular tips can you apply to deathwatch missions to make sure you keep things interesting?
in particular, the sorts of things im looking for are ones relating to:
making combat interesting
creating tension
challenging powerful PCs
creating interesting character backgrounds
balancing encounters
etc etc
they dont have to be your own ideas, lift them off somewhere else if you like (just cite the source
) i'll put the best in this post.
one to start off with: balancing encounters -
it wont be simple to work out what your players can deal with, but the joy of the 40k RPG system is you dont need to. throw them in at the deep end, and once they start burning fate points to stay alive, ease up a little. give them a bit of luck, as this encounter really isnt going their way. then make notes, and eventually you will get a feel for how nasty you can make things. just be sure to reward them fate points back for being particularly epic.