We're about to play RtL for the first time and I'm hung up on treachery. We've been using it in vanilla Descent and that's fine and dandy.
Here's what I'm understanding from reading the RtL Rulebook;
Using "The Titan" Avatar as an example; during the OL Upgrade step, the OL can spend the XP necessary to purchase a point of treachery. So. fully upgraded, The titan will have 4 monster, 3 event and 2 trap treachery.
So, when the heroes explore a dungeon, if the OL has 4 points of monster treachery, he puts 16 threat on the Avatar sheet and spends those as the "currency" on treachery cards with a red gem. 3 event, the OL gets 12 threat to spend and 2 trap; 8 threat to spend towards swapping out cards. No power cards.
For every point of treachery not spent, the OL gets an extra card at the start of the dungeon. Does that mean a whole unconverted treachery point or any of the four threat you got from using your treachery point? So, if you have 8 threat from the trap treachery but you only spend 6, you get 2 more cards?
Now, the cards the OL purchases through threat carry through the entire 3 levels of the dungeon and the OL does not reset every level, yes?
Hopefully, I'm not entirely wrong in reading the rules and have to be schooled!! lol