Couple of questions

By Mcmanus, in Runewars

Hey, we just played another game of Runewars, and we came with a couple of questions^^:

1.- Can I use the Flute of Possession to move Neutral Units(without control) to a spot contolled, in that way they will be automatically controlled? And can I move them from my opponent Hex to another Hex (so he loose the control)

Flute of Possession (Reward card): During your turn, you may discard this card to move all neutral units from this area to the adjacent area of your choice.

2.- Can I use Battlemage Jaes (Hero card) to destroy 2 triangles units in 2 diferent areas?

Battlemage Jaes (Hero Card): During the Quest Phase, you may destroy 2 triangles or 1 rectangle unit up to 1 area away instead of healing, moving or training this hero.

3.- I usually play with Undeads, can I attack an empty stronghold with lets say 3 Necromacers and check for reanimates or even if Im in a battle and all the enemy creatures die in the round 1 can I still try to reanimate.

---edit----Seems after read another thread I must pull cards allways, tell me if Im wrong =)

Thank you!!

Mcmanus said:

1.- Can I use the Flute of Possession to move Neutral Units(without control) to a spot contolled, in that way they will be automatically controlled? And can I move them from my opponent Hex to another Hex (so he loose the control)

Flute of Possession (Reward card): During your turn, you may discard this card to move all neutral units from this area to the adjacent area of your choice.

As I understand the rules, neutral units who are currently allied to a given player are treated as that player's units up to and including the retreat step of any battle (thus, if all his coloured units are wiped out, he can still maintain control of his neutrals assuming they can retreat to another area he controls.) By that logic I would say you cannot move neutrals who are currently allied to an enemy player, because for the moment they aren't considered "neutral." I'm less sure about moving currently neutral units into an area you control in order to get them without a diplomacy check, but I'd be inclined to say no to that as well. I have no rules support, but it smells fishy.

Mcmanus said:

2.- Can I use Battlemage Jaes (Hero card) to destroy 2 triangles units in 2 diferent areas?

Battlemage Jaes (Hero Card): During the Quest Phase, you may destroy 2 triangles or 1 rectangle unit up to 1 area away instead of healing, moving or training this hero.

I would allow destroying 2 triangles in different adjacent areas. If it said "...destroy 2T or 1R unit in an adjacent are a ..." then I would say they have to be in the same place, but as it is written I agree they can be from different adjacent areas. Also note that I see no reason why mountains or rivers would prevent you from nuking someone on the other side.

Mcmanus said:

3.- I usually play with Undeads, can I attack an empty stronghold with lets say 3 Necromacers and check for reanimates or even if Im in a battle and all the enemy creatures die in the round 1 can I still try to reanimate.

As you already noted, per the rules you must technically always draw combat cards for all (non-routed) units in a battle, even if it one-sided. This only really matters for necromancers and knights (I think), but it also changes the number of cards remaining in the fate deck, so some people might feel inclined to enforce it religiously. Myself, I don't bother drawing cards in a situation like this unless necromancers or knights are involved.

Steve-O said:

Mcmanus said:

1.- Can I use the Flute of Possession to move Neutral Units(without control) to a spot contolled, in that way they will be automatically controlled? And can I move them from my opponent Hex to another Hex (so he loose the control)

Flute of Possession (Reward card): During your turn, you may discard this card to move all neutral units from this area to the adjacent area of your choice.

As I understand the rules, neutral units who are currently allied to a given player are treated as that player's units up to and including the retreat step of any battle (thus, if all his coloured units are wiped out, he can still maintain control of his neutrals assuming they can retreat to another area he controls.) By that logic I would say you cannot move neutrals who are currently allied to an enemy player, because for the moment they aren't considered "neutral." I'm less sure about moving currently neutral units into an area you control in order to get them without a diplomacy check, but I'd be inclined to say no to that as well. I have no rules support, but it smells fishy.

Actually, the answer is YES - that is the whole point of the flute of possession. Note that the Flute of Possession is different than the "Spread Dissent" card.

Spread Dissent causes neutrals to retreat, that's all; as such, normal "retreat" rules apply. If the neutral units are allied, the owner moves them (as they would normally during a retrat). If unallied, the player to your left moves them (again, as normal).

However, Flute of Possession specifically allows YOU to choose the area they move to (and from).

For what it's worth, this ruling did come from Corey (and can be found in the Rulings from Corey document that I have compiled on BGG):

"Q: Can the Flute of Possession Reward card be used to move allied neutral units out of one player's area into an empty area, or an area controlled by another player?"

A: Yes, the Flute of Possession can be used to move any neutral units (even allied neutral units) to any adjacent area."

Since allied-ness depends on who has faction units (or strongholds) in the area, doing this would cause the neutrals to change allegiance. (Thematically, it makes sense; this is a "PIed Piper" type of reward, the way I see it).

Steve-O said:

Mcmanus said:

2.- Can I use Battlemage Jaes (Hero card) to destroy 2 triangles units in 2 diferent areas?

Battlemage Jaes (Hero Card): During the Quest Phase, you may destroy 2 triangles or 1 rectangle unit up to 1 area away instead of healing, moving or training this hero.

I would allow destroying 2 triangles in different adjacent areas. If it said "...destroy 2T or 1R unit in an adjacent are a ..." then I would say they have to be in the same place, but as it is written I agree they can be from different adjacent areas. Also note that I see no reason why mountains or rivers would prevent you from nuking someone on the other side.

For what it's worth, this was also confirmed by Corey (and is in the Rulings document) - the Triangles can be in different areas.

Steve-O said:

Mcmanus said:

3.- I usually play with Undeads, can I attack an empty stronghold with lets say 3 Necromacers and check for reanimates or even if Im in a battle and all the enemy creatures die in the round 1 can I still try to reanimate.

As you already noted, per the rules you must technically always draw combat cards for all (non-routed) units in a battle, even if it one-sided. This only really matters for necromancers and knights (I think), but it also changes the number of cards remaining in the fate deck, so some people might feel inclined to enforce it religiously. Myself, I don't bother drawing cards in a situation like this unless necromancers or knights are involved.

Include me as one of the "enforce it religiously" - I think the impact it can have on the fate deck (and thus diplomacy and, to a lesser extent questing) is important, even if subtle. Plus, it doesn't take that long to do; if you have non-Knights/Necromancers in the battle, you just count the number of units and draw that many cards and discard them :)

There have even been a few times where I've intentionally brought in a unit or two more than I needed just to burn through cards to get the deck reshuffled sooner, too. Not many, but at least a couple times.

Thank you very much!

For what it's worth, here is the document full of various rulings from Corey:

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Yeah I was already there now!!

Thank you very much!