Hey guys,
Just wondering if anyone out there plays with the house rule of being able to cure madness and Injuries by going to the Hospital and Asylum and paying 5 bucks. Money is hard to come by in the game anyway so for those who ABSOLUTELY must take a madness and injury card for that turn instead of losing their items can then heal up later (albeit at a higher cost than the 2 dollars at said institutions).
Has anyone played this way and do you feel this might unbalance the game somehow? It just seems a bit unrealistic that you'd be stuck with an injury for the entirety of the game. Just thinking of instituting this as a house rule and wondering if there are any downsides to this?
Happy gaming!
Waaah!
) We lose a lot more than we win, but we enjoy dying firmly invested in our roles.

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