I know this has been discussed many times with the conclusion that there is no balanced way to maintain characters through play sessions in vanilla descent without a complete overhaul of the core game. Usually these threads end with “Get Road to Legend”
My goal was to create a variant which appeals to casual descent players who enjoy the simple dungeon hack and slash aspect of vanilla descent but wish to continue playing and upgrading their characters for further play sessions. Without any major changes to the core rules, and a small adjustment to the OL setup, I believe this variant achieves this goal. Any suggestions or comments would be greatly appreciated. All 'Setup Steps' mentioned here refer to the Setup Steps listed on the Game Setup for Descent (Vanilla) page at http://www.descentinthedark.com/_g_/game_setup.php.
In order to track hero progression, each hero player must create their own pen and paper
Character Sheet
. This character sheet will be used to record and update the following information at the end
(victory or defeat)
of every quest.
1. Hero level.
a. New heroes always begin at level 0.
b. Victory: Hero Level increases by 1. Defeat: No change.
2. Training tokens.
All training tokens purchased remain through play sessions following normal rules for trait limits. (maximum 5 per trait)
3. Skill cards.
a. The hero’s skill cards remain through play sessions.
b. All additional skill cards purchased remain through play sessions to a maximum of 5 skill cards.
c. During setup, each hero player may choose to trade in one (and only one) of his skill cards for a new card from the same deck.
d. When shopping, a hero with the maximum of 5 skill cards may spend 1000 coins for a replacement skill. The hero first draws 1 skill card, then immediately discards 1 skill, reducing his skill cards to the maximum of 5. The discarded skill card may be the recently purchased skill card.
4. Gold Coins.
a. The hero’s Gold Coins are recorded at the end of every quest.
b. Victory: Gold Coins = Current coins + (total value of items)/2.
The maximum number of each Copper, Silver or Gold items that can be added to this equation cannot exceed the maximum number of C, S or G items awarded from the specific chests markers during the quest. For this reason, it is important to separate and set aside all used chest markers to determine the maximum number of each item type that may be exchanged for coins in this formula at the end of the session. This is to prevent players from stacking 1 hero with many items for a big payday at the end of the quest.
{Example 1: a hero has 400 coins, chain mail, 1 copper, 1 silver and 1 gold item after victory. He would receive: 400 + (50+125+250+375)/2 = 800 coins.}
{Example 2: a hero has 200 coins, chain mail, 1 copper, 2 gold items after victory in JitD Quest 1: Into the Dark. However, during that quest the gold quest marker was revealed as Gold 1: 3 Conquest, 1 Curse, 1 Gold Treasure. Therefore, the hero may only receive the coin value of 1 of his gold items, not both. He would receive: 200 + (50+125+375)/2 = 475.}
c. Defeat: Gold Coins = 300.
(Equal to normal setup step 3A. Setup Hero Markers, for use during setup step of the next quest 6A. Purchase Starting Equipment.)
5. Conquest Tokens.
a. The total number of remaining conquest tokens at the end of each quest
(assuming victory)
is divided evenly among the heroes. These recorded conquest tokens are added to the starting CTs of the next quest.
b. Fractions of conquest tokens are discarded and are not recorded by any hero player.
{Example: Upon victory of a quest, the hero’s pool of conquest tokens is 7. The tokens are divided evenly among the 4 heroes at 1 each. The 3 remaining tokens are then discarded and not recorded by any hero. Heroes do not receive fractions of conquest tokens.}
6. Quests Completed and Special Notes.
The quests completed by the hero may be recorded and updated at the end of every session as well as any special notes the player may want to record for flavour text etc.
A typical Character Sheet may look like this:
Hero Name: Grey Ker
Hero Level: 5
Training Tokens: Ranged x 1
Skills: Alertness, Marksman, Inner Fire, Relentless
Gold Coins: 860
Conquest Tokens: 3
Quests Completed: JitD: Q1, Q2, Q3, Q4 – AoD: Q1
Notes: OneShotKill on Narthak in JitD:Q1 Into the Dark with an Elven Bow LOL!
OVERLORD: Setup Step 7B (final step): Draw overlord cards.
a. The overlord draws 3 cards from his deck after shuffling it.
b. The overlord draws X additional cards. Where X = (total hero levels)/ 2 (rounded down)
{Example: during setup of JitD quest 5, the OL counts the total number of levels of the heroes. There are 2 level 4 heroes, a level 3 hero and a new hero level 0. The overlord receives 11/2 (rounded down) = 5 additional cards during setup.}
c. The overlord player must discard cards until he has no more than eight cards in his hand.
d. The overlord player immediately collects threat tokens from all discarded cards in this step.