Hi,
I'm still new to this game, but some of the rules seem (from a realism POV) a little off. Why would someone be forced to buy random items from a store he entered? To me, this understandable rule to help check out-of-control shopping is a little off-putting, as it bursts the suspension-of-disbelief bubble for me. I like my games atmospheric
What do you all think of doing something like this instead:
If you go to the Curiosity Shoppe and get offered some nifty item in the back room by the proprietor, but you turn it down (i.e., you choose not to buy any of the random items that come up), you end up offending the shopkeeper and risk not being able to shop there again: how about having to make a Will -1 roll, with a -1 modifier every turn you decline the goodies, to avoid being turfed out into the street and blacklisted?
Like I said, I'm new to this game as of three days ago, so my understanding of game balance may be off: how does something like what I mentioned above sound as a workable house rule to everyone? Suggestions?