So I was looking though the Lexicanum, and found a reference to Sensei...

By H16HP01N7, in Dark Heresy Gamemasters

apparently, the Sensei are the Emperor's sons and daughters, they're immortal, and carry some of his abilities. I was planning on doing a game based around finding the sensei to resurrect the Emperor, with the players finding out that they themselves are Sensei

what i was wondering, is, that if i wanted 2 give the players a few extra talents/skills/ etc to buff up their characters (to represent the blood of the Emperor flowing thru their veins) what talents/skills/etc shud i give them?

Just give em the abilities of a halo device. Im sure that will work. :)

How would they have not realised that they are immortal however? I mean, one does not just wake up having forgotten that they were alive for several millennia.

Perhaps they were found by the Ordo Hydra or the Illuminati and were mind cleansed or something to remove their knowledge of their past lives...

I too am using the Illuminati fluff in my game, with the Inquisitor of the party as being one of their member (a Radical who was possessed, but managed to break the daemon's will and defeat it, thus Exorcising himself).

GW has pretty much expunged and purged the entire concept behind this. Its source was the Inquisition War trilogy by Ian Watson (AKA "Inquisitor Jak Draco") and to be fair, it was pretty much the first 40K fiction out there of novel length. Some short stories predate it, but that's about it. Given the nature of what was going on as well as the utter lack of any part of the storyline in any books since leads me to believe that the entire Ordo Hydra and the related conspiracies were declared Excommunicatus Traitoris and purged utterly.

Should you plan on using the Sensei though you should be aware that they are at least 10,000 years old at this point and have the same sorts of absurdly over the top abilities that the original 20 Primarchs had. Giving a Dark Heresy character a few extra XP does not make them an immortal Leman Russ. Of course nothing prevents you from having some radical Inquisitor investigating such a possibility. Maybe an especially twisted and broken Thorian chanced across some forbidden and long lost tome (or a few scrap pages from one) and then ordered an acolyte team to look into the matter?

Yeah, being a blood relative of the Emperor would take the game well beyond the threshhold of even the Ascended rules.

Hmmm... I don't remember which issue it was (I'm not at home right now to dig through my back issues), but a few years ago there was an issue of White Dwarf with an article on new types of abhumans, presented as a new form of Doctrine for Imperial Guard armies. One of the types were soldiers genetically engineered from the DNA of famous Imperial heroes (I forget what they were called)- maybe something like that would fit better in Dark Heresy ?

Following on from what Zilla wrote, the Sensei idea does seem to be obsolete and no longer supported.

Have you seen the Thorian sourcebook for the Inquisitor tabletop game? www.games-workshop.com/MEDIA_CustomProductCatalog/m1320032_Thorian_Sourcebook.pdf

IIRC, it seems to somehow explain why the Sensei are not around/ suppresed/ not accepted. Basically, a Sensei/Emperor's avatar/incarnation/the like would introduce too much change into the system of the Imperium and the results would be difficult to foresee. Thus, they Inquisition decides on flat-out removing them. No?

Adeptus-B said:

... I don't remember which issue it was...

Found it- White Dwarf #302 - March 2005. They are called "the Afriel Strain". If anyone's interested...

Sensei are in the 1990 book Realm of Chaos- The Lost and the Damned, full rules and explanation for them there.

I could easily see them picking up loads of Unnatural Characteristics. WS and BS for the great aim (lowers difficulty of tests), Fellowship for talking and Emperor knows how much Strength, toughness and agility. Immunity to warp craziness is also pretty nifty.

Page 184 of said book :)

Essentially it's the following things:

Do not die from Age (immortal but can still be killed by weapons) Think Highlander.

Tons of extra Fate Points.

When wounded they regenerate Very fast (would bee a free use of d5+WP healing minor ability)

They are expert Psykers (9's have no effect)

They may always use full force of their psy powers with out getting negative results (Bad Stuff just cannot happen to them through their use of the warp)

They are naturally immune to the warp (It flows around them and cannot touch them)

They cannot express or feel certain Negative emotions (Anger, Bitterness & Irrational Hatred)

They have a natural charm and all have high Leadership/Fellowship attributes. As in out Of The Wazoo kind of high levels.

Corrupt or Chaos beings have a hard time even seeing them as they embody none of the Chaotic states of mind or body and as such are invisible to them.

They can never gain Insanity or Corruption

Where ever they go they will have Huge support from the Masses, but members of the Inquisition or Ecclesiarchy see them as a threat to the waning stabilisation of the Imperium.

And then theres the Marks of the Starchild, similar to Marks of Chaos but much more "awesome"

When they become so very popular and more than a hero they reach a state of Apotheosis, and transcend to become a Sensei Master (Page 187 o previously mentioned book)

And thats even more rediculous..

Look at what they just got and then basically double it.

And then do that again.

Hey, make that a third time..

*nods*

Uber Uber UBER powerful and quite easy to take out Daemon Princes with a mere micro thought.

wtf is a Halo Device?

well cheers guys, i may giv this idea a miss, and try sumthing with a higher then normal power scale (i dont believe in buildin the characters str8 out of the book) but not quite that high lol