Since my players are always trying to push the rather backward limits of who can learn what and when for the classes...ive decided to open it all out basically with the following rules attached to streamline character creation and progression>
1) As long as you have whatever the potential prerequisites are and sufficient XP accumulated you can aquire a skill / talent ( Exceptions are for any exotic or special / rare skill / talent you HAVE to invest play time using it ( at appropriate penalties ) in order to learn how to use it correctly ( AKA the PC will use the weapon etc for one full level before being allowed to take the appropriate talent to weild it without penalties..and No it doesnt mean they have to use it everytime...just a good bit of the time and spend spare time ( down time ) training with it ( GMs discretion )
2) If a talent has a class prerequisite it CANNOT be taken by another class ( you have to currently BE the required class in order to take the talent( Example is the tech-priest skills such as luminen shock, charge, etc....
3) MOST IMPORTANT: you HAVE to be able to come up with a good reason ( character backstory perhaps ) as to HOW you aquired a particularly rare/difficult skill..No more random selection based on limited fields..
Remember you are members of the Emperors most important task force...The Imperial Inquisition! We have access to anything given sufficient time and preparation to learn and use...SO lets do it and do it with creative flair
As always i welcome helpful insight and or general/specific questions since they always help us all grow and expand on things. I am afterall only one person and cant think of everything so...input etc is most welcome